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by daedroth
Mon May 20, 2019 10:21 am
Forum: Requests/Suggestions
Topic: That new archer thing is rough.
Replies: 12
Views: 648

Re: That new archer thing is rough.

I don't play anymore to test this. Is there a delay to the attacks? Maybe increase the delay time if it is perceived as being OP.
I remember all the protests about assassins using all their stamina for an alpha strike though.
by daedroth
Mon Mar 25, 2019 4:00 am
Forum: General Discussion
Topic: Raiders Chain/Emerald Chain
Replies: 2
Views: 937

Re: Raiders Chain/Emerald Chain

... Any suggestions about how best to do this other than just make chain a cloth armor? ;) No. I have no better idea. :? Other than to change it but don't make it retro-active. Raider pioneers can drop the raiders chain though? Also... Shadow Assassins, they drop swords. :popcorn: Not really relate...
by daedroth
Sun Mar 24, 2019 9:22 am
Forum: General Discussion
Topic: Raiders Chain/Emerald Chain
Replies: 2
Views: 937

Raiders Chain/Emerald Chain

With the changes to slayers, shouldnt they have been changed to light armour?
by daedroth
Tue Mar 19, 2019 5:05 am
Forum: Requests/Suggestions
Topic: Rangers
Replies: 4
Views: 1060

Re: Rangers

i think you underestimate the value of a ranger in pve and oads specifically. while pvp they arent the best but it has nothing to do with the ranger class. my horc stalker can throw off 1000 damage rounds and it has a pet that can do almost 400 my ling stalkers pets are pretty much indestructible. ...
by daedroth
Wed Mar 13, 2019 4:01 am
Forum: Requests/Suggestions
Topic: Protecting Monsters
Replies: 0
Views: 278

Protecting Monsters

Here's an idea. Leave monsters protect-able, but... they attack the person protecting them and they never miss (protector has their back on them, intercepting all blows on their behalf after all, maybe even just give them a + to hit/zap and a better chance of doing full damage), monster thinks: ooo ...
by daedroth
Thu Mar 07, 2019 3:11 am
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 1697

Re: 1.7.1.x Feedback

pretty sure you know the reason and logic behind all that. gnomes kill 10 wis. hiders kill anything at a ktp except healers. protected horc slayers kill everything ingame sooner or later. it isnt a new concept, every class can hit people but they will run away. half orcs put em in the grave. yeah p...
by daedroth
Tue Mar 05, 2019 3:18 am
Forum: Race/Class
Topic: Thread of Race
Replies: 8
Views: 983

Re: Thread of Race

I was thinking: Pure Orc (or troll, maybe even make horcs into orcs and add troll), +STR/END, -AGL/INT/WIS/CHR compared to horc, and quicker health regen, poison res like gobby Quickling (ling'ish but +AGL, -STR/END) Faerie (gnome but +AGL/WIS, -STR/END) Hobgoblin (horc but -STR/END, +AGL/INT/WIS/CH...
by daedroth
Tue Mar 05, 2019 3:10 am
Forum: Race/Class
Topic: Thread of Race
Replies: 8
Views: 983

Re: Thread of Race

Styx wrote:Trees shouldn't walk but good ideas


Depends on the potency of the drugs you have just taken.
by daedroth
Tue Mar 05, 2019 3:06 am
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 1697

Re: 1.7.1.x Feedback

Terron wrote:
daedroth wrote:Make stealth an INT/AGL combo.


that just turns halflings into gnomes that dodge and hit better...


Well it can be fudged in any way to be desirable (capped at 20 for example (if INT is lower than 20) or 1/4 AGL + 3/4 INT (min INT), If INT > AGL/INT mix then it goes by INT, etc etc).
by daedroth
Sun Mar 03, 2019 2:37 am
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 1697

Re: 1.7.1.x Feedback

Make stealth an INT/AGL combo.

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