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by Frost
Fri Aug 26, 2016 7:07 pm
Forum: Archive Chat
Topic: Helper Mode
Replies: 17
Views: 10066

Re: Helper Mode

Hmm I got this...

/helper
You cannot be a newbie and a helper! To remove newbie status first, type '/unflagnewbie'!
/unflagnewbie
Your account has been unflagged as a new player!
/helper
Your account has been unflagged as a helper!
/helper
Your account is restricted from using '/helper'!
by Frost
Thu Aug 25, 2016 7:37 pm
Forum: Archive Chat
Topic: divinity reworking
Replies: 12
Views: 8194

Re: divinity reworking

I like the idea of using temples to create a major gold sink. This could be useful for end game economics.
by Frost
Wed Aug 24, 2016 6:09 am
Forum: Archive Chat
Topic: Helper Mode
Replies: 17
Views: 10066

Re: Helper Mode

Who wants to write up some help info per command? (At least to start.) Let me know 8) Help commands should be different from class/race/etc stuff. That stuff can be in the Academia. Not to sound contrarian but why? Most other MUDs have the lore somewhat in the HELP files and it just makes it more a...
by Frost
Tue Aug 23, 2016 10:22 pm
Forum: Archive Chat
Topic: Helper Mode
Replies: 17
Views: 10066

Re: Helper Mode

Sorry to necro but I thought it would be better than a new thread. I think by default new characters could be flagged newbie and it's up to people to turn it off. If people abuse it, they are idiots. I have a few suggestions related to this: ⋅ Has there been discussion about adding a newbi...
by Frost
Wed Aug 10, 2016 12:08 am
Forum: Archive Chat
Topic: Banks
Replies: 13
Views: 8598

Re: Banks

i would love linked banks for selfish reasons (laziness, no chance of losing gold etc), but i think it should stay as is, adds risk to the game and pays a pkers wages Agree here. Just picking up on something the OP said though, the speed at with the Beggars and other mobs south of Canopia are pick-...
by Frost
Thu Aug 04, 2016 6:59 am
Forum: Archive Chat
Topic: Class balancing and potion/food cooldowns
Replies: 16
Views: 10296

Re: Class balancing and potion/food cooldowns

I was writing a long rambling post this morning but I will scrap it.

I think those changes sound great. I hope people don't freak out too much initially as there will need to be a lot of class balancing into the future I assume.
by Frost
Wed Aug 03, 2016 12:32 am
Forum: Archive Chat
Topic: Class balancing and potion/food cooldowns
Replies: 16
Views: 10296

Class balancing and potion/food cooldowns

I think that we need to discuss how potions are used and the effect it has on class balancing. I made a post in the thread about Cavaliers in the class/race forum on this topic (here: http://ember-online.com/viewtopic.php?f=11&t=7&start=20#p3879) so apologies if I am repeating myself for som...
by Frost
Thu Jul 28, 2016 11:03 pm
Forum: Archive Chat
Topic: Party pop up window
Replies: 20
Views: 13831

Re: Party pop up window

Just wanted to support the need for this. Grouping as a cleric would be a lot more enjoyable :)
by Frost
Thu Jul 28, 2016 9:57 pm
Forum: Archive Chat
Topic: Knight/Cavalier Mechanics
Replies: 30
Views: 18944

Re: Knight/Cavalier Mechanics

In general I really like the idea of all classes having some combat skills, I think this mixes up game-play a little and adds some decision making. The exp requirement is also a representation of the class's damage output; ninja/slayers can do the most damage so therefore can level the quickest. Thi...
by Frost
Thu Jul 28, 2016 6:22 am
Forum: Archive Chat
Topic: Just some hand drawings
Replies: 5
Views: 5564

Re: Just some hand drawings

Looks good Cere. You should scan them in properly, the colours look great.

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