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by NiteHawk
Wed Jul 18, 2018 3:32 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

just hurts them solo training imo. because i literally only like to fight monsters i can move and rehide instantly on. otherwise pot use is so high i cba. (this is a problem in general not just from the slayer p.o.v.) either way 2 or 4 break the instant .04 second dbl stabs so in a way those help m...
by NiteHawk
Wed Jul 18, 2018 2:15 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

Either example though would work. Remember it takes about 0.4-0.5s to do a N/S. thats why the current search timer is 1s. What you'd generally do (now) is put that into the rehide delay, (0.5s instead of 1s) and then move the rest into actually hiding, it will at least give a quick reaction time for...
by NiteHawk
Wed Jul 18, 2018 1:40 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

I still think the old system should be removed though, that's just me. It would really help with fixing alot of these shitty issues and I wouldn't have to really feel like I had to nerf damage so much if we could test that. I'm not sure if you guys are just clinging on the ROK style, but it is hones...
by NiteHawk
Wed Jul 18, 2018 9:35 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

.... Actually, something like a /hide nerf if there are alot of people in a room would make sense to me. So starting at 6 people total in a room, you get 10% fail chance on heal, increasing 10% per added person. So, 6 people in a room - 0% 7 - 10% odds .. 12 - 60% fail odds 16 and above - 100% fail...
by NiteHawk
Wed Jul 18, 2018 9:14 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

I am comfortable with the armor as is - I think if we get suffixes for armor, then we can perhaps get class specific stuff? Dunno, sorry im thread jacking. Class specific stuff like that though? The point to lower armor would be so they take 5% more damage or so really. If you just lower their armo...
by NiteHawk
Wed Jul 18, 2018 9:12 am
Forum: Core
Topic: Amulets - What amulet type is best? (Revote)
Replies: 20
Views: 156

Re: Amulets - What amulet type is best? (Revote)

We may add other ones but IMO we are doing one at a time. Having differences is cool but one at a time is fine.

I'm not sure the price of them now, 600PP was for the 1 stat items but it may be different now, or the same. Depends how much they give/etc.
by NiteHawk
Wed Jul 18, 2018 9:09 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

JadeFalcon wrote:You and your facts... :evil:


I know, I'm just saying though. If anything 60% of the classes are = in terms of squishness since most of them have medium armor. Honestly it would eventually be nice to have classes in each armor category, it's pretty odd setup atm.
by NiteHawk
Wed Jul 18, 2018 9:01 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

This could be done in several ways including: 1. adding disabilities when they join a party (eg cant hide, cant backstab if behind a guardian etc) ... sure slayers can still help at keyfights/oads but will need to walk themselves rather than ride along and also call out for heals more etc etc (no p...
by NiteHawk
Tue Jul 17, 2018 5:48 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 30
Views: 292

Re: Slayers - What to do with them? (REVOTE)

I get that slayers are the bane of breaking damage right now but you gotta remember we want to lower priests heals a bit, at the moment its harder when slayers can deal what they can now. Most of the time the deciding factor for breaking a priest is simply bring a couple slayers to get lucky and bre...
by NiteHawk
Tue Jul 17, 2018 4:08 pm
Forum: Core
Topic: Divs x Neutral Chars
Replies: 26
Views: 263

Re: Divs x Neutral Chars

I don't think you necessarily need 2 weaknesses/strength for each divinity. I think it would be interesting if there are the 5 currently divs and instead of neutral have chaotic where it's not weak/strong against the 5 divs but weak against other chaotic. Having neutral weak against other neutrals ...

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