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by Bron
Thu Oct 13, 2016 7:01 am
Forum: Archive Chat
Topic: Releasing the game - November 8th
Replies: 28
Views: 14560

Re: Releasing the game - November 1st

Sounds great! Looking forward to the release.

Let us know if you need the player base testing anything specific before launch. I am pretty sure I speak for most in saying we are happy to help.
by Bron
Tue Sep 27, 2016 1:10 pm
Forum: Archive Chat
Topic: random quests/occurences
Replies: 8
Views: 6172

Re: random quests/occurences

Nah, then the Vendor will just become dominated by the best PKers and newer players will just stop trying to visit them. I would say item wise, alternates would be good. And they should cost a high amount of gold, at least around what you want OAD's to run, so it can kind of keep prices stable as we...
by Bron
Tue Sep 27, 2016 1:46 am
Forum: Archive Chat
Topic: random quests/occurences
Replies: 8
Views: 6172

Re: random quests/occurences

That is a great idea. I think the restrictions being that he only spawn in non-pvp rooms outside of cities. So no room in a city, no room in an OAD area, no room out in the wilderness. Not sure how many rooms are like this, but I think I have come across at least 3 - 4 so far. Just so you can't log ...
by Bron
Sat Sep 24, 2016 5:56 am
Forum: Archive Chat
Topic: Super EXP/Gold Mode !!!IN EFFECT!!!
Replies: 22
Views: 12639

Re: Super EXP/Gold Mode !!!IN EFFECT!!!

Yeh, I just became a junky it seems. Interesting way of handling it :D Was just an idea anyway. How about 3 repeatable "quests" one gives 1 mil, one gives 10mil and one gives 100mil? This is just for the tsting at different levels. Personally not that bothered, I dont really have time to ...
by Bron
Sat Sep 24, 2016 4:23 am
Forum: Archive Chat
Topic: RECALL!
Replies: 7
Views: 4374

Re: RECALL!

I wouldn't mind a longer cast time. Maybe have to be out of combat and then it counts down when you start to use it. Like 15 seconds once you start using it, the skill counts down. /recall You will recall to (City) in 15 seconds. You will recall to (City) in 10 seconds. You will recall to (City) in ...
by Bron
Fri Sep 23, 2016 8:19 pm
Forum: Archive Chat
Topic: Sprite/Pixie/Fairy/Faerie
Replies: 0
Views: 1672

Sprite/Pixie/Fairy/Faerie

Sprite/Pixie/Fairy/Faerie STR = 12 INT = 22 AGI = 23 END = 14 WIS = 18 CHR = 22 +15% Spell Resistance Smart and Agile with the ability to charm mere mortals, but tend to act impulsively. Combat is not their forte and they would be wise to remain out of harms way. They make excellent thieves and good...
by Bron
Fri Sep 23, 2016 4:30 pm
Forum: Archive Chat
Topic: Druid/Elder Druid
Replies: 113
Views: 55598

Re: Druid/Elder Druid

Few Elders I made today with the new stats with the help of the instant 25 quest. (Str, Agi, End, Int, WIs, Chr, Armor, Health, Mana) Dwarf 20 19 23 13 20 10 42 1275 500 Cat 40 21 23 13 20 10 74 1275 500 Bear 35 20 27 13 24 10 94 1575 600 Dwarf 20 20 23 10 18 10 42 1275 450 Cat 38 21 23 10 18 10 70 ...
by Bron
Fri Sep 23, 2016 11:09 am
Forum: Archive Chat
Topic: RECALL!
Replies: 7
Views: 4374

RECALL!

Proposal for a skill idea for EVERYONE (all classes/races/etc) /Recall : sends you back to the temple you are currently bound at. Can only be used once every 30 minutes. Can only be used once out of combat. (you know that little purple bar in the bottom right of the current client has to be gone). J...
by Bron
Fri Sep 23, 2016 11:04 am
Forum: Archive Chat
Topic: Font colors for chat text
Replies: 6
Views: 5389

Re: Font colors for chat text

I agree with you, that there is no reason only one solid color has to be used for a whole message. I like the gold being highlighted, I'd like to even see it as something like. You just got 50 gold ! I agree it isn't a priority over actual mechanics, but it was a question posed on the forums. If thi...
by Bron
Fri Sep 23, 2016 3:19 am
Forum: Archive Chat
Topic: Font colors for chat text
Replies: 6
Views: 5389

Re: Font colors for chat text

Where in the interface can you adjust colors, maybe I am just not seeing it? Also the ~# just changes the text I input in to the chat box, which was not at all what I was talking about. Nor was I trying to refer to the text embedded in to the interface itself, I was just referring to the text inside...

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