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by Hanibal
Fri Dec 21, 2018 6:58 am
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10358

Re: Instead of 25+

That's pretty much what we intended on doing. Just adding more levels will create a bigger problem with PK and other things. I've also talked about making two 'class branches' (aka skills) for each class to branch too. I.E. a Sorc could maybe focus on buffs or damage branch. A priest might focus on...
by Hanibal
Wed Dec 19, 2018 6:33 am
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10358

Re: Instead of 25+

Possible rebirth skill break down: Pure rebirths would get a specific skill and combo rebirths would get one possibly two skills from the class they were previously and maybe a hp boost when lvling up the 2nd time so if they were getting 40 hps avg per lvl maybe 43-45 the 2nd time around , it could ...
by Hanibal
Tue Dec 18, 2018 5:45 am
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10358

Instead of 25+

Im just full of ideas lately and have played many many games with different systems to keep people active and not know what to do after max level. One game in particular had a rebirth system after max level and it gave you options for different class combos, now they only had 4 primary classes but i...
by Hanibal
Mon Dec 17, 2018 6:18 pm
Forum: Archive Chat
Topic: An idea
Replies: 5
Views: 4294

An idea

Started lvling a knight and liking these /smash and /strike skills so much it got me to thinking maybe every classes need something like this to dull the pain of smashing one key repeatedly, be liek mini skills for each class that would have the player think what skill he might want to throw out whe...
by Hanibal
Sun Dec 16, 2018 5:12 pm
Forum: Archive Chat
Topic: Stat idea
Replies: 1
Views: 2464

Stat idea

Played a few games that dealt with balance issues this way so thought id throw it up here. One is skill trees with all chars having the same primary stats and you add your own stats to whatever as you level as well as focusing on what ever part of the skill tree you want your char to max lvl in to. ...
by Hanibal
Sat Dec 15, 2018 12:31 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118303

Re: New Guild and Boss Systems.

Instead of adding stuff why not look at the current issues and fix those? I suggested alts because it would fix the having to be in a big guild to do anything, level, do keys etc. Now people will argue if you can log alts so can those people in big guilds, then add a room lock so only X amount of me...
by Hanibal
Thu Dec 13, 2018 5:08 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118303

Re: New Guild and Boss Systems.

@hanibal every single part of the game besides group oads is designed for one player. allow people to control more than 1 player and the difficulty of all monsters quests pvp interactions spawn rates drop rates etc needs to be adjusted. From a build perspective alone it’s pretty much redoing the ga...
by Hanibal
Wed Dec 12, 2018 5:40 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118303

Re: New Guild and Boss Systems.

Sorry heavily against alts and having to redesign the game. I understand numbers are a bit low but Alts do nothing for the game besides artificially inflate numbers. When we go to tablets/fb (which should be our main goal) it will work against us. It creates an unfair advantage for them and is off ...
by Hanibal
Tue Dec 11, 2018 5:52 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118303

Re: New Guild and Boss Systems.

Multiple chars have always been brought up. I'm not against it but the community was alot of the times. The fear is that this will simply benefit vets more then new players. I.E. a new player will just die quicker as they'll never have two 'alts' like a vet will. Some have a hard time running two, ...
by Hanibal
Sat Dec 08, 2018 6:07 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118303

Re: New Guild and Boss Systems.

Or we get rid of the whole thing with having to be in a guild and need to be logged on at diff times of the day to kill bosses and just have random world walkers that spawn at random times through out the day and make it so norm mobs drop loot/material for crafting? I mean unless you have nothing be...

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