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by -Z-
Sun Sep 24, 2017 1:21 pm
Forum: Archive Chat
Topic: wiken arena
Replies: 17
Views: 9599

Re: wiken arena

Can always build south of Canopia forest (Grove Quest Area) and stick a town there. lv15 area would fit the surrounding, then build south east into Linwood, would have better flow than going from Canopia City straight into Linwood. (I would even opt to close off South Canopia City Gate to re-direct ...
by -Z-
Thu Sep 14, 2017 6:47 pm
Forum: Archive Chat
Topic: Faces of Ember!
Replies: 41
Views: 32108

Re: Faces of Ember!

PicsArt_08-10-06.57.03.jpg
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-Z-
by -Z-
Sun Sep 10, 2017 4:39 pm
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123210

Re: Race Stat Changes

I like proposal 19. As far as slayers being the only reliable pk class, this is true. Maby it'll change later down the road with a variant of root spells but til then slayers are the lvlers nightmares, everything else is a 2 square step to safety.
by -Z-
Fri Sep 08, 2017 8:22 am
Forum: Archive Chat
Topic: Area Capture System
Replies: 63
Views: 29419

Re: Area Capture System

Is this suppose to be the guild war or just a guild feature til guild wars? Under the impression that this was just a guild feature and a type of guild wars would be implemented later.
by -Z-
Fri Sep 08, 2017 8:01 am
Forum: Archive Chat
Topic: Area Capture System
Replies: 63
Views: 29419

Re: Area Capture System

I like the idea. Guessing the Zone would be divided up like Trails/GY/Dreads/Refinery/Canopia Forest/Sewers ect. This includes lowbie/mid/high lv xp areas. (So takeing a wild guess at around 30+ areas) I would suggest an 'elite spawn' of a mob in the appropriate area. x4hp and x2 stats lowbie area, ...
by -Z-
Mon Sep 04, 2017 7:46 pm
Forum: Archive Chat
Topic: Is 24 STR too much on Half-Orcs
Replies: 37
Views: 16619

Re: Is 24 STR too much on Half-Orcs

I got mixed feelings about this, I think you could possibly do diminishing values after a certain point for str stat. I don't really want to vote on this until the dex update though. It could work itself out with H/O Slayers AND H/O Zerkers getting nailed more (low agil) for the trade off in the top...
by -Z-
Mon Sep 04, 2017 8:12 am
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123210

Re: Race Stat Changes

Actually maybe something similar to classes dodge might work here. I.E. gnomes and lings still have max of 21 agi and 23 agi, BUT when dodging they have +1 agi, similar to monks dodge bonus but for races. So similar to the small stat but kinda in formula I guess. I.e. gnomes would have 21 agi when ...
by -Z-
Sun Sep 03, 2017 11:36 pm
Forum: Archive Chat
Topic: New Class Idea - Devout-
Replies: 3
Views: 2317

New Class Idea - Devout-

Class Name: Devout (Means one devoted to religion. I.E Pyron,Riva ect. Most abilities are based off their faith and only through that particular div) Near Top Geared, Base AC 55'ish with a weapon based power of 23.5 (Based on Regular Decked Flameing Hakama/Cowl/Divine Deflector/Ruby Axe) Light Armor...
by -Z-
Sat Sep 02, 2017 7:54 pm
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123210

Re: Race Stat Changes

To help in the future with these type changes if you don't already have it, would it be possible to code a script to input Values I.E Race/Class/Stats/Spells to do quick auto vs Race/Class/Stats/Spells? I.E input values vs values x1000 fight and shows outcome of number of wins/losses? Generic straig...
by -Z-
Fri Aug 25, 2017 7:45 am
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123210

Re: Race Stat Changes

There is only so much you can do with stats. What if we added a 3rd dimension to tweak and adjust NiteHawk? Adjusting Stam recover time for indivual races would add a 3rd dimension instead of being 2d with being restricted to just stat adjustments. For example Lings could have quicker stam recovery ...

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