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by S0mveraa
Sat Feb 16, 2019 4:25 pm
Forum: Archive Chat
Topic: PK system and XP
Replies: 35
Views: 33123

Re: PK system and XP

Thought this was a place where we were supposed to throw out ideas, not blast people uselessly....en masse.
by S0mveraa
Tue Feb 12, 2019 3:11 pm
Forum: Archive Chat
Topic: PK system and XP
Replies: 35
Views: 33123

Re: PK system and XP

@aduka/zombeh There is already a difference between leveling in an arena and leveling in the wild: ie the arena is like 30% slower. Most ppl who play are time poor. Exp loss means that if a pker is repeatedly killing you, not only do you lose time not being able to level but you also can lose more ...
by S0mveraa
Mon Feb 11, 2019 8:24 pm
Forum: Archive Chat
Topic: PK system and XP
Replies: 35
Views: 33123

Re: PK system and XP

I don't see a problem with it the way it is personally. If you must do something tho, I'd go for the "karma" system. Don't think there should be a timer attached to it ( by this i mean your karma is cumulative and stays that way till you work it off, not just atimer based system), sure add...
by S0mveraa
Sat Sep 15, 2018 2:16 am
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140138

Re: Guilds Redux

Just responding to Soma & Miach’s well worn idea that advertising and getting more players will naturally solve the problem ... My well worn rebuttal to this logic is this: EO has a bigger retention problem than it does attracting new players (which ROK goodwill largely takes care of)... just l...
by S0mveraa
Fri Sep 14, 2018 11:09 pm
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140138

Re: Guilds Redux

Oh yeah..allow me to add I personally think this will solve itself when we get more people playing the game, advertising and what not. The size of the player base now only allows for so much, and if we change it to meet the demands we face now. It might not be so good if we suddenly doubled in size ...
by S0mveraa
Fri Sep 14, 2018 9:36 pm
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140138

Re: Guilds Redux

I'm a fan of limiting the maximum number of guilds, but I don't think limiting to 5 would be ok....that'd be you'd need EVERYONE on at one time to get anything done OAD wise <alot of them atleast>. That's just too few IMO. Maybe like allow 10 active players, but figure out a way to allow some people...
by S0mveraa
Sat Aug 18, 2018 4:58 pm
Forum: Event Rules
Topic: Hide and Kill
Replies: 1
Views: 10429

Hide and Kill

Hide and Kill event! Warps will be open for 5 mins. At the end of the warp period I will do a rand list and first person is "IT". Everyone will hide except "IT". "IT" will search until he finds someone, if multiple people are found "IT" may choose any target t...
by S0mveraa
Mon Jul 30, 2018 5:17 pm
Forum: Archive Chat
Topic: Prefix/Suffix. How to do it (MK II)
Replies: 52
Views: 31389

Re: Prefix/Suffix. How to do it (MK II)

That sounds amazing, I'm wondering how it'd work for neutral chars, will there be a damage bonus pre/suffix that would effect them too?

I like number one btw, random is the way to go.
by S0mveraa
Thu Jul 26, 2018 3:10 pm
Forum: Archive Chat
Topic: Feels great to be back.
Replies: 9
Views: 7011

Re: Feels great to be back.

I don't know you, but welcome back :D

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