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by Dan
Sat Sep 15, 2018 8:16 pm
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 26231

Re: Guilds Redux

Hello, I don't think that guilds are the problem. The problem is guild dependance. Join the big one or struggle. In my opinion, the best way out of it is: -craft system with items equally good as oads -Oads being guild instanced Any of the above options would help, even implemented separatedly. That...
by Dan
Fri Feb 09, 2018 4:05 pm
Forum: Archive Chat
Topic: Lets get this straight
Replies: 74
Views: 17995

Re: Lets get this straight

Imo all those arguments are uneffective cause there is no proof that what you are saying is true. That's what i am saying, if you want a cure for this "toxic" community, make thing transparent to everyone. The "everything staff does" log should be public or something like that. T...
by Dan
Tue Feb 06, 2018 9:18 pm
Forum: Archive Chat
Topic: Lets get this straight
Replies: 74
Views: 17995

Re: Lets get this straight

What kind of player/account info a staff can get? Does a staff know what are all alts in an account? Does a plyer know what are all the staffers alts? I believe only nitehawk kawa lav and I can see a players alts using /spy and only if they are within the account. I believe I am the only one out of...
by Dan
Tue Feb 06, 2018 5:22 pm
Forum: Archive Chat
Topic: Lets get this straight
Replies: 74
Views: 17995

Re: Lets get this straight

What kind of player/account info a staff can get?

Does a staff know what are all alts in an account?

Does a plyer know what are all the staffers alts?
by Dan
Tue Feb 06, 2018 4:13 pm
Forum: Archive Chat
Topic: Lets get this straight
Replies: 74
Views: 17995

Re: Lets get this straight

I think the problem here is that any information a staff can get, should be public.

I mean anything.

Spawn locations, mob drops, drop chance.

How many staffers are on Sil now ? What about other guilds?

You guys want ppl trust you without transparency?

Good luck with that.
by Dan
Wed Jan 31, 2018 1:49 pm
Forum: Archive Chat
Topic: Daily Quest - Rewards Poll
Replies: 35
Views: 8239

Re: Daily Quest - Rewards Poll

#1 Besides: Leveling items are a great idea, and i think players should have the option of buying with gold also. I feel like gold is undervalued atm (everything good is pp and now marks). I mean it use is limited to buying pots and auction house speculation. Maybe boots and amulets could be bought ...
by Dan
Tue Jan 23, 2018 2:05 pm
Forum: Archive Chat
Topic: Daily Quest System
Replies: 51
Views: 13257

Re: Daily Quest System

I don't know how hard it is to do this, but make all quest givers available so we can choose which daily we can do wouldn't be better?

And then we could change quests by cancelling previous unfinished to avoid pkers?
by Dan
Thu Dec 28, 2017 1:58 pm
Forum: Archive Chat
Topic: Class name ideas
Replies: 55
Views: 18948

Re: Class name ideas

Since rok i thought a monk becoming a ninja doesn't make much sense.

A ninja using a staff ?

Make monks become Kung Fu Master at 25, and use ninja to make a new class.
by Dan
Wed Dec 13, 2017 5:09 pm
Forum: Archive Chat
Topic: Guild Changes/Party Changes?
Replies: 51
Views: 12045

Re: Guild Changes/Party Changes?

I think big guilds should have advantage, but the game shouldnt be entirely food for them. That's why i think the only thing you can do is put important content that guild doesn't matter. But how do you do that without no-pk content? I don't think you can. That's why i suggested global threat areas,...
by Dan
Tue Dec 12, 2017 10:36 pm
Forum: Archive Chat
Topic: Guild Changes/Party Changes?
Replies: 51
Views: 12045

Re: Guild Changes/Party Changes?

I think first thing we need for player retention, is make pvp available only for 2 levels difference, and no exp loss. For high end players retention, i suggest : - More OAD areas - Weekly Global threats (No PK Area) where random equips drops to everyone participating based on level (if succeeded be...

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