Search found 930 matches
- Thu Apr 28, 2016 12:48 am
- Forum: Archive Chat
- Topic: Estimated Release?
- Replies: 6
- Views: 4755
Re: Estimated Release?
I know you're joking Kenichi, but If we're being honest with ourselves we should expect several game wipes in the initial 6-9 months. If everyone in this community is considered a tester than when bugs are fixed and problems get resolved, we can only discover the impact that fix will make if the en...
- Wed Apr 27, 2016 9:26 pm
- Forum: Archive Chat
- Topic: Interface
- Replies: 47
- Views: 33020
Re: Interface
Idk how i feel about players/items on the left....awkward xD If players and items were moved to the right and the stats/inventory were on the left, I'm sold. Me too but why not just have movable windows within the client if it's not too hard to program. Then people can put crap wherever they want. ...
- Wed Apr 27, 2016 9:17 pm
- Forum: Archive Chat
- Topic: Embers
- Replies: 9
- Views: 7511
Re: Embers
Sounds good as long as it could be balanced. I know most games give these minor clan bonuses to everyone once they reach donation thresholds as a gold sink type thing. That's just something to think about too.
- Wed Apr 27, 2016 9:11 pm
- Forum: Archive Chat
- Topic: What is the point?
- Replies: 8
- Views: 6416
Re: What is the point?
I think most people want a game similar to rok that is maintained and updated. I agree. Rok was great and without clueless developer the sky would have been the limit. Pretty much everything worked in Rok and with out bad management decisions we would still be enjoying it. There are plenty of other...
- Wed Apr 27, 2016 7:59 pm
- Forum: Archive Chat
- Topic: HP Gains
- Replies: 6
- Views: 5118
Re: HP Gains
Looks good. I'm leaning towards the higher especially since the way it's looking it will be one character and higher hp pool should help with survive ability for those non healing classes.
- Wed Apr 27, 2016 7:00 pm
- Forum: Archive Chat
- Topic: Interface
- Replies: 47
- Views: 33020
Re: Interface
Looks great! I usually like the player list on the other side but it looks so good I could sacrifice. As for fully moveable Windows besides being a pain to program how would that hurt? Like confusing for the player? I guess I love how aleveria worked and how when I use gimp I can move crap where eve...
- Wed Apr 27, 2016 9:03 am
- Forum: Archive Chat
- Topic: 1 Character
- Replies: 82
- Views: 46219
Re: 1 Character
So to clarify are we voting for allowing 1 character or 2 characters online at once? or ar we voting for 2 characters or 3 characters? As the title of the post says 1 character. You are your character that you are playing as not a split personality ;) I think the confusion comes from the word "...
- Wed Apr 27, 2016 8:25 am
- Forum: Archive Chat
- Topic: 1 Character
- Replies: 82
- Views: 46219
Re: 1 Character
Kawasaki wrote:So to clarify are we voting for allowing 1 character or 2 characters online at once? or ar we voting for 2 characters or 3 characters?
As the title of the post says 1 character. You are your character that you are playing as not a split personality
- Wed Apr 27, 2016 5:07 am
- Forum: Archive Chat
- Topic: 1 Character
- Replies: 82
- Views: 46219
Re: 1 Character
NiteHawk wrote:One alternative would be insanely limiting. But yeah this is about max connections allowed.
Yea I assume unlimited characters for your account (unless you want to go the membership route and say free accounts get say 5-10 characters unlimited for paying) type thing.
- Tue Apr 26, 2016 7:44 pm
- Forum: Archive Chat
- Topic: Maps
- Replies: 38
- Views: 26696
Re: Maps
This would be a little anti rp but it save space and make thing less complicated everyone could have the same entrance square to their house/apt. it would just recognize the account or whatever and take you to your squares I assume.