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by NiteHawk
Sat Apr 23, 2016 4:37 pm
Forum: Archive Chat
Topic: Pre bound decked equipment.
Replies: 22
Views: 15670

Re: Pre bound decked equipment.

I know this is a bit off topic but as for banks you could always have say the first 3 or so linked and after that unlinked. You could mark it up to some kind of town alliance within those 3 but different far out towns and whatnot don't share that alliance or whatever. That seems over complicated to...
by NiteHawk
Sat Apr 23, 2016 4:26 pm
Forum: Archive Chat
Topic: And we're up
Replies: 14
Views: 12061

Re: And we're up

Kawasaki wrote:Not sure if this will help any but the orange in the logo starts as hex #f05125 and gradients down to hex #D5CE5F. Just in case you want to integrate that color scheme somewhere else or on the client.


Good to know, thanks mate.
by NiteHawk
Sat Apr 23, 2016 12:52 pm
Forum: Archive Chat
Topic: Pre bound decked equipment.
Replies: 22
Views: 15670

Re: Pre bound decked equipment.

I want to bring back a bit of risk to the game again. ROK post crash was very fluffy kitten mode for everything. I agree with store bought items being sbed to a certain point. After imcome is steady player should deal with it. I don't think any store items were decked straight up though. And oads sh...
by NiteHawk
Sat Apr 23, 2016 9:28 am
Forum: Archive Chat
Topic: And we're up
Replies: 14
Views: 12061

Re: And we're up

So. What colors should the site be? Not going to do it yet but curious. Pretty much change the blue and maybe the gray too.
by NiteHawk
Sat Apr 23, 2016 9:00 am
Forum: Archive Chat
Topic: Honeywood Bog
Replies: 26
Views: 20398

Re: Honeywood Bog

That's fine 8) I can't write either. We maybe should have a standard for when things need of be re written . I.e put a (rewrite) in front of the desc etc if we don't get to it before adding
by NiteHawk
Sat Apr 23, 2016 5:03 am
Forum: Archive Chat
Topic: 1 Character
Replies: 82
Views: 46230

Re: 1 Character

If there is a tie or its too close to determine I'll start off with one. It's easier to go up on characters then down.
by NiteHawk
Sat Apr 23, 2016 5:02 am
Forum: Archive Chat
Topic: Image Host
Replies: 1
Views: 2680

Re: Image Host

Please remember guys when using any art to ensure that it can be used commerically and be modified. If it requires credits, add it to a text file with the name of the image and the artist. It'll simply be a text file that comes with the .exe to solve any quarrels. I think it's fine either or. Any ot...
by NiteHawk
Fri Apr 22, 2016 8:22 pm
Forum: Archive Chat
Topic: 1 Character
Replies: 82
Views: 46230

Re: 1 Character

Yeah the vaults already in place but needs to be linked I think to all characters. Maybe not though, it might work as intended. I don't remember :P In terms of 1 character. I think that's 'ok' if people feel that should be the max. I was actually thinking 2 characters limit for the purpose of leveli...
by NiteHawk
Fri Apr 22, 2016 8:16 pm
Forum: Archive Chat
Topic: Honeywood Bog
Replies: 26
Views: 20398

Re: Honeywood Bog

Honey Wood Bog ( level 20-22)? Bog Wolf: Once tame and used for hunting and tracking other game in the wetlands, this wolf now travels and attacks alone. Say on Look: Grrr……Hooooowl!! Bog Panther: Staying deep in the depths of the bog in the cover of the honey wood trees it only comes out to feed. ...
by NiteHawk
Fri Apr 22, 2016 8:11 pm
Forum: Archive Chat
Topic: OAD Concept: Thieves Den
Replies: 4
Views: 5565

Re: OAD Concept: Thieves Den

Looks pretty good. Shouldn't be over complicated for a lower tier OAD so this is pretty perfect for it. Map is pretty easy to understand and it's clean, good stuff.

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