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by NiteHawk
Fri Apr 22, 2016 3:41 pm
Forum: Archive Chat
Topic: Ranger/Stalker
Replies: 8
Views: 5700

Re: Ranger/Stalker

Just make it Ranger/Druid*5. DMs and Sorcs spawn their own thing and don't need to be included in it. Any above that limit get dropped on join. Random monsters will drop off. More like a 'piss off don't do that' type deal. I'm pretty sure I did something with the spawnables alrady in SOE that preven...
by NiteHawk
Fri Apr 22, 2016 3:38 pm
Forum: Archive Chat
Topic: Stores
Replies: 4
Views: 5442

Re: Stores

I think keeping popups to a minimum is best. Less clutter, less design, less work. Would like to have the ability to sell to a shop without being able to buy tho. That's already in. The issue is the buttons never really displayed well when items were a higher price. I don't mind it though either if...
by NiteHawk
Fri Apr 22, 2016 7:53 am
Forum: Archive Chat
Topic: Here's an idea
Replies: 34
Views: 20246

Re: Here's an idea

How about a house? Lol just kidding Going to be a gold sink. I don't really want to give houses or anything thats perm in game for free unless theres a real good reason. ROK ended up having a billion empty and shitty places and its hard to manage afterwards because of it. I'll make it less lame the...
by NiteHawk
Fri Apr 22, 2016 6:15 am
Forum: Archive Chat
Topic: Dropbox
Replies: 4
Views: 4914

Re: Dropbox

Have to use a personal dropbox version cause apparently the Team has a max of 5 people. So I'm currently uploading now to the personal dropbox, already shared, seems like I can share with more people there too. Will delete/remove Team Ember afterwards. Sorry guys for the troubles. Again if you need ...
by NiteHawk
Fri Apr 22, 2016 4:42 am
Forum: Archive Chat
Topic: Stores
Replies: 4
Views: 5442

Stores

I have three real ways of doing this. First up is ROK buttons. You click the Buy button then all the buttons change to the actual item names with price. You purchase via clicking. Second is more SOE like. You click buy and a small interface appears that contains the item image. Though it was a bit l...
by NiteHawk
Fri Apr 22, 2016 4:34 am
Forum: Archive Chat
Topic: Progress
Replies: 142
Views: 82771

Re: Progress

Inventory is now working, with SOE's advanced 'features' such as dragging inventory items without having to drop and pick up stuff. Equipment isn't going to work until after release, since I want to get people in game and plotting stuff before hand. Final thing is buttons and then cleaning up some g...
by NiteHawk
Fri Apr 22, 2016 3:02 am
Forum: Archive Chat
Topic: Here's an idea
Replies: 34
Views: 20246

Re: Here's an idea

Either or could work, Maybe equipping the item gives an extra line in your look over. None of that is implemented yet, but would be ok to do I think.
by NiteHawk
Fri Apr 22, 2016 3:00 am
Forum: Archive Chat
Topic: Dropbox
Replies: 4
Views: 4914

Re: Dropbox

Remember guys if you are working on art/content its really good to get this so you can sync up files with us 8)
by NiteHawk
Fri Apr 22, 2016 2:56 am
Forum: Archive Chat
Topic: OAD Concept: Thieves Den
Replies: 4
Views: 5626

Re: OAD Concept: Thieves Den

Looks nice.

In terms of the map you could make a crude area to start and we can modify. I don't mind trying to do that for people. Otherwise is nice 8)

The AQ stuff is a good idea. Will implement it in the future though. It can at least be sold like a regular item for now I'd say
by NiteHawk
Fri Apr 22, 2016 2:53 am
Forum: Archive Chat
Topic: Ranger/Stalker
Replies: 8
Views: 5700

Re: Ranger/Stalker

I played a mud called Revelation: lands of kaldana and the ranger class had a ranged attack with a bow where a pop up target window would come up and you attacked like that. I think something lIke that was put into EO it would make most all other classes useless. Now the way it works now they have ...

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