Search found 3028 matches
- Sat May 07, 2016 3:35 am
- Forum: Archive Chat
- Topic: Physical Damage Formula
- Replies: 11
- Views: 8047
Re: Physical Damage Formula
Are you going to have min 5% chance to hit as well? Based on the math you've already mentioned, that means the floor for a realistic worst case would be a lvl 15 with 19 agi attacking a lvl 25 with 24 agi (5% to hit) a min 5% to hit would technically be a buff for <= level 14 characters to hit a ma...
- Sat May 07, 2016 3:35 am
- Forum: Archive Chat
- Topic: Progress
- Replies: 142
- Views: 82930
Re: Progress
I'll try to have the town in this week. Not going to include the mobs yet until the calculations and changes are done. In terms of that, I've gotten the dodge, damage, and damage reduction complete. I still need to get the 25/50/75/100 absorption and the messages working properly. After that items, ...
- Fri May 06, 2016 4:35 pm
- Forum: Archive Chat
- Topic: Timestamps
- Replies: 8
- Views: 5827
Re: Timestamps
Did you want a timestamp directly on each message? Or just for logging means? I intended on making my 'logger' system work with this game. It logged in real time.
While it's not on my todo list just yet, since I want to get the game working; I'll defo do it though.
While it's not on my todo list just yet, since I want to get the game working; I'll defo do it though.
- Fri May 06, 2016 2:25 pm
- Forum: Archive Chat
- Topic: Embers - Part 2
- Replies: 9
- Views: 5780
Re: Embers - Part 2
Well, I've not once said we're going to add powerful embers :P I'd want to put them in the normal as well, so they aren't rare to the point of being EMBERS ONLY. For example 5% drop on a OAD boss. But honestly, the game was way more fun then because of this. Pre-crash div items were like, insane amo...
- Fri May 06, 2016 1:31 pm
- Forum: Archive Chat
- Topic: Here's an idea
- Replies: 34
- Views: 20288
Re: Here's an idea
Yeah I agree muja.
DS, gtfo.
DS, gtfo.
- Fri May 06, 2016 5:54 am
- Forum: Archive Chat
- Topic: Font & Font Size
- Replies: 12
- Views: 11478
Re: Font & Font Size
But comic sans is only for professional games. I can't be that amazing
- Fri May 06, 2016 5:38 am
- Forum: Archive Chat
- Topic: Here's an idea
- Replies: 34
- Views: 20288
Re: Here's an idea
Backpack wrote:Wasn't planning on adding anything further to this thread, but glad to see you get where i'm coming from chawk, and I absolutely understand your managerial philosophy. That being said, we should totally get together sometime and make sweet love.
Love you bro. All the hearts.
- Fri May 06, 2016 5:35 am
- Forum: Archive Chat
- Topic: Embers - Part 2
- Replies: 9
- Views: 5780
Embers - Part 2
TL:DR: Embers that are dropped by OAD monsters, low chance, grant bonuses on items. ----------- We talked about this is another post. Embers that can be obtained and added to an item to grant additional bonuses, such as 2% fire div damage, or 25HP health. This would be the only addition I'd like to ...
- Fri May 06, 2016 5:11 am
- Forum: Archive Chat
- Topic: Super Compact Leveling Town
- Replies: 4
- Views: 4897
Re: Super Compact Leveling Town
Though I'd like each city to have there own style. this however could work as a nice outpost city. I like it and think it could work just fine (and probably should be added if someone designs it!) I think avoiding repetition (I.E: same looking areas) would be good though. I think the realms is more ...
- Fri May 06, 2016 5:08 am
- Forum: Archive Chat
- Topic: Backgrounds
- Replies: 16
- Views: 12468
Re: Backgrounds
Part of me thinks it looks good, another part of me thinks it looks cartoonish. Also are we incorporating day and night time into the game? Is that possible with this art? Day/Night we should have yes. It is already built in, needs to be used. I don't think we'll find alot of matching art when it c...