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by anthriel
Wed Dec 05, 2018 7:32 pm
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140122

Re: Guilds Redux

incentives are nice but the incentives should be doing the oads. you gve people too many options to gather purples and noone has to log on to play other than set times. it reminds me of a phone game log in at 6 and open your mystery box. im not entirely against an incentive system but i kind of thi...
by anthriel
Wed Dec 05, 2018 7:23 pm
Forum: Archive Chat
Topic: Slayer/Brig Hide Revamp - Initial feedback and suggestions
Replies: 70
Views: 56038

Re: Slayer/Brig Hide Revamp - Initial feedback and suggestions

6. Adding a fail change to hide instead of a hide delay timer. I think though the chance would have to be pretty high in order to prevent or slow down their burst damage. Maybe gets higher the more players are there. I wouldn't know the exact amounts, maybe someone can suggest it but my issue comes...
by anthriel
Wed Dec 05, 2018 6:29 pm
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140122

Re: Guilds Redux

I don't think this is easily solved by just cutting the guild size limit. All the incentives that made those guilds would still be around. Pretty much all current group content is an incentive to shape the player base into two big blocks. I think the core issue is that If you got 60% of the active ...
by anthriel
Wed Dec 05, 2018 4:26 am
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140122

Re: Guilds Redux

Yep I think ppl generally want: 1. Chance to play with friends, team up and cooperate (why some system of guilds or individual alliances are good) 2. Chance to make new friends (why whatever system of guilds and oads needs to be friendly to allow cooperation with new ppl at diff occasions - and not ...
by anthriel
Wed Dec 05, 2018 4:10 am
Forum: Archive Chat
Topic: Slayer/Brig Hide Revamp - Initial feedback and suggestions
Replies: 70
Views: 56038

Re: Slayer/Brig Hide Revamp - Initial feedback and suggestions

Maybe this: 1. Leave damage as is (differentiation as a killer class) 2. Add class +2 dodge agility (like monks) per Jadefalcons suggestion. (Helps survive melee but doesn’t help against caster weakness) 3. Add a %fail on hide for both slayer n brig (dependant on int)... this negates both attack and...
by anthriel
Sat Nov 24, 2018 4:57 pm
Forum: Archive Chat
Topic: Guilds Redux
Replies: 98
Views: 140122

Re: Guilds Redux

I still think an incentive system to encourage new/smaller guild setup/viability is the way to go. In the last month or two there’s been an increase in ppl choosing to be in 1-3 person guilds (Now there is Torm, AAH, thieves guild, Ronin, shady acres etc). It’s getting increasingly obvious ppl want ...
by anthriel
Fri Nov 23, 2018 5:21 pm
Forum: Archive Chat
Topic: Armour and Magic
Replies: 2
Views: 2481

Re: Armour and Magic

I’d entertain the idea of more flexibility but it probably doesn’t sit with the EO’s current game design paradigm which is more prescriptive “theme park” than free “sandbox”. For example if we want to allow more flexibility/customisation then why stop at mages? Let assassins try to backstab with a b...
by anthriel
Tue Nov 06, 2018 4:00 pm
Forum: Archive Chat
Topic: Events banning weapons
Replies: 19
Views: 14585

Re: Events banning weapons

Event system is broken in its entirety anyway. You don’t even need good gear to win PP in events. You just need to live in certain good timezones and rock up for “losers moshes” and “everyone who participates gets PP” events - which happen quite regularly. If you don’t live in one of these good tim...
by anthriel
Tue Nov 06, 2018 2:30 pm
Forum: Archive Chat
Topic: 2 hander option for chanters.
Replies: 16
Views: 9506

Re: 2 hander option for chanters.

This sounds interesting but I’m guessing that even a 24str mage wielding a 2Hander would do less damage than a blast. This is cos each class seems to have a different (hidden) damage modifier such that 24str on a cav doesn’t equate to same damage as 24str on an elder or a priest etc. I’m guessing ma...
by anthriel
Tue Nov 06, 2018 2:22 pm
Forum: Archive Chat
Topic: Events banning weapons
Replies: 19
Views: 14585

Re: Events banning weapons

Event system is broken in its entirety anyway. You don’t even need good gear to win PP in events. You just need to live in certain good timezones and rock up for “losers moshes” and “everyone who participates gets PP” events - which happen quite regularly. If you don’t live in one of these good time...

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