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by anthriel
Fri Dec 28, 2018 6:21 pm
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10357

Re: Instead of 25+

(mainly @Terrron) I actually think having my angelic/demonic supercrit idea will also improve the rock/paper/scissors (ie weaknesses/flaws) system. See right now say you have a Horc slayer. There is no mage in the world who can round you. It doesnt matter what equip/race/etc you have - the mage's 4 ...
by anthriel
Fri Dec 28, 2018 6:05 pm
Forum: Archive Chat
Topic: Drakebloods need love?
Replies: 12
Views: 11848

Re: Drakebloods need love?

Dont own a Drake 25er (working on one now) but wasnt aware that there was much wrong with them... they seem better than saurians for ninjas (generally +100hp for -1str which means u can survive much better) and ive seen several who main a drake ninja do quite well with it in group or 1v1 pvp. Obviou...
by anthriel
Tue Dec 25, 2018 8:24 pm
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10357

Re: Instead of 25+

It’s hard to “focus on the enjoyment of everyone” because people enjoy different things. Some want to pk/pvp and dominate. Some want to be left alone to pve. Some want to RP etc. You are the one who rightly said we can’t afford to alienate any groups of players. My suggestion is merely trying to hel...
by anthriel
Tue Dec 25, 2018 5:49 pm
Forum: Archive Chat
Topic: Todo List 2019
Replies: 8
Views: 8226

Re: Todo List 2019

Sounds great NH. Thank you for all your dedication and hard work to this game and its community! Wishing you a Merry Christmas and happy new year! Hopefully you can also add: 8. Find a way to balance out the PP distribution for different timezones. (this doesnt need to be done by running events and ...
by anthriel
Tue Dec 25, 2018 5:41 pm
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10357

Re: Instead of 25+

I don’t mind more progression (e.g. some sort of 25+ rebirth etc) but I feel that the way we go with 50ish characters there is bound to be more leveling/equipment fatigue (I suspect there is already some but it would be worse if suddenly everyone’s 25ers were the equivalent of a lvl 20 again and you...
by anthriel
Thu Dec 20, 2018 7:44 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118294

Re: New Guild and Boss Systems.

im not a huge fan of non pvp areas, pvp should definitely be available, muds cant afford to shut out any category or player type. we need all the players we can get, cant give them any reason to just walk away or not even try it out in the first place. that being said, the game doesnt have to be ma...
by anthriel
Sat Dec 15, 2018 11:20 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118294

Re: New Guild and Boss Systems.

(Mainly @Lateralus) I’d love to have some new classes etc but I don’t think that adding a new class (or even the entire lvl 25+ system) is anything but a short term solution (temporary interest generated, then eventually crushed by the oppressive guild/loot issues if those remain unfixed). It’s a “n...
by anthriel
Thu Dec 13, 2018 8:38 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118294

Re: New Guild and Boss Systems.

While I think the single character vs alts discussion is a good one, I think it’s best to keep it as a seperate discussion regarding core game dynamics. Same with all this tablet/app stuff (Terron has a point that there would need to be other major overhauls to make it playable under these platforms...
by anthriel
Tue Dec 11, 2018 5:44 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118294

Re: New Guild and Boss Systems.

You wouldn't lose gear or anything of that sort no. It's something we'll look into though, but not right now. I have an interesting idea that would help with post-lvl25 replayability (i wont call it 25+ technically, but it will help with some of the things discussed without making all gear/progress...
by anthriel
Fri Dec 07, 2018 7:48 pm
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 118294

Re: New Guild and Boss Systems.

I'm generally supportive of Part 1 of this idea... i mean i think there's other ways to achieve similar aims but this seems as good a way as any. (almost any of the recurring suggestions we have is an improvement on what we currently have) I'm not 100% sure i understand Part 2 of the idea about tier...

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