Search found 3028 matches
- Thu Apr 21, 2016 4:50 am
- Forum: Archive Chat
- Topic: World idea
- Replies: 11
- Views: 10663
Re: World idea
I'm okay with references to ROK, just to state. Looks like a good map though to start on as well.
- Thu Apr 21, 2016 4:31 am
- Forum: Archive Chat
- Topic: Maps
- Replies: 38
- Views: 27090
Re: Maps
While we design this I want to state that no squares should ever overlap one another from different areas. Just keep that in mind. What about even more simplistic? Like: Ss.png Maybe I'm wrong though, I like nice movement in cities without getting stopped by a wall though (I.E: where the library/aca...
- Wed Apr 20, 2016 4:27 pm
- Forum: Archive Chat
- Topic: And we're up
- Replies: 14
- Views: 12198
Re: And we're up
I just slighly adjusted it. It won't be 100%, I know some things will be missing and might still be white, but should at least be not sore to the eyes now.
- Wed Apr 20, 2016 3:55 pm
- Forum: Archive Chat
- Topic: And we're up
- Replies: 14
- Views: 12198
Re: And we're up
If people come up with one I'll add it. I will also modify this theme to be darker. I like this one because its a theme that works with any size, including mobile. But the colors are quite bright, yeah. If I were to modify one, I would do this one rather then that Dark Fantasy one. Just remember we ...
- Wed Apr 20, 2016 3:52 pm
- Forum: Archive Chat
- Topic: Hand drawn art?
- Replies: 3
- Views: 5957
Re: Hand drawn art?
He was very good
Size of items should be 32x32, but when they are blown up they are 96x96. Same for char pics. But They will be scaled as see fit. 32x32 is minimum though, as I don't want to stretch images in the inventory though.
Size of items should be 32x32, but when they are blown up they are 96x96. Same for char pics. But They will be scaled as see fit. 32x32 is minimum though, as I don't want to stretch images in the inventory though.
- Wed Apr 20, 2016 3:49 pm
- Forum: Archive Chat
- Topic: Preemptive Planning
- Replies: 2
- Views: 3308
Re: Preemptive Planning
Level 50 can go in but it'll be one of the last things we do. Third tier would be at level 50. Can discuss this more in the future though, I'd rather not mix so far goals with our current closer ones though.
I do intend to add this though.
I do intend to add this though.
- Wed Apr 20, 2016 3:41 pm
- Forum: Archive Chat
- Topic: Bard/Minstrel Mechanics
- Replies: 18
- Views: 12294
Re: Bard/Minstrel Mechanics
I agree with the support role. The class should have a specific instrument required to play the songs and it should be equipped in the weapon slot in order for them to be able to cast the song. Having a small group heal over time (10-15hp per 10 seconds?) would be a good start. Should the song drai...
- Wed Apr 20, 2016 3:01 pm
- Forum: Archive Chat
- Topic: 4:20
- Replies: 5
- Views: 5321
Re: 4:20
Oh god its already starting.
- Wed Apr 20, 2016 2:59 pm
- Forum: Archive Chat
- Topic: Druid/Elder Druid
- Replies: 113
- Views: 56334
Re: Druid/Elder Druid
Up for talks:
A. Should morphing fully heal you? Maybe someone has a better idea on this?
B. Curel should probably be nerfed to what it used to be, a curel spell and not a vanos (or something similar). Yes?
A. Should morphing fully heal you? Maybe someone has a better idea on this?
B. Curel should probably be nerfed to what it used to be, a curel spell and not a vanos (or something similar). Yes?
- Wed Apr 20, 2016 2:56 pm
- Forum: Archive Chat
- Topic: Bard/Minstrel Mechanics
- Replies: 18
- Views: 12294
Re: Bard/Minstrel Mechanics
I think this class in general should be entirely reworked to be an aid to Priests during oads. They should be a support song based class with different songs that aid the party. Such as auras that affect the entire party, but significantly reduced for PvP interactions. They should have like song bu...