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by Lateralus
Wed Apr 20, 2016 9:12 pm
Forum: Archive Chat
Topic: Maps
Replies: 38
Views: 26656

Re: Maps

Looks good! Nice and compact! I'd like maybe like to see houses moved over a bit so you didn't have that stretch of 10+ squares to leave town but otherwise looks perfect.
by Lateralus
Wed Apr 20, 2016 7:24 pm
Forum: Archive Chat
Topic: Idea: differentiate more between thief and assassin classes
Replies: 8
Views: 6499

Re: Idea: differentiate more between thief and assassin classes

I feel like early game cycle thieves are maybe the best class in game. The ability to gain gold off monsters and people faster than anyone else is priceless. That said I wouldnt mind seeing them have a passive poison ability (dot) or something. Keep in mind they level extremely fast and in my mind s...
by Lateralus
Wed Apr 20, 2016 5:13 pm
Forum: Archive Chat
Topic: Bard/Minstrel Mechanics
Replies: 18
Views: 12133

Re: Bard/Minstrel Mechanics

I think a different instrument being needed per song might be overkill a bit. Something more like a divinity amulet might be more in order, where the song in question isn't as effective without the right amulet, so switching between them would be slower. Like the amulet idea or it being tied to an ...
by Lateralus
Wed Apr 20, 2016 4:44 pm
Forum: Archive Chat
Topic: World idea
Replies: 11
Views: 10493

Re: World idea

Sounds pretty cool! do you have like an overview map type thing? (wasnt sure if you tried to link one)

I kind of pictured a tanjir situation but I dont know if hawk even wants to reference old rok which makes sense.
by Lateralus
Wed Apr 20, 2016 4:39 pm
Forum: Archive Chat
Topic: Core Game Building
Replies: 2
Views: 3662

Core Game Building

Ive said this before but now that we are over on this new forum id like to throw it out there again. I really think we could build the core game and have it running just like it was before changing things up too much. I know we all liked rok yet we all had little tweaks we would like to have. The th...
by Lateralus
Wed Apr 20, 2016 3:43 pm
Forum: Archive Chat
Topic: Shared experience
Replies: 6
Views: 5485

Re: Shared experience

I think it could be done but might be a bit hard to program around and a lot of complications (easy to abuse, what about healers in party, what happens if its dragged or hit by a different party, just a lot to keep track of for maybe a minor benefit?). I kinda like how rok was unique in that you act...
by Lateralus
Wed Apr 20, 2016 3:38 pm
Forum: Archive Chat
Topic: Items
Replies: 30
Views: 24204

Re: Items

I am leaning a bit more towards "pixel" type items. not only were the items in rok pretty similar to pixel type items but they are very easy to edit (add glow change colors etc so if the builder needs a certain item its easy to make). I currently own this pack: https://www.gamedevmarket.ne...
by Lateralus
Wed Apr 20, 2016 3:32 pm
Forum: Archive Chat
Topic: Some Art Assets
Replies: 7
Views: 7291

Re: Some Art Assets

I agree on the $255 pack, its a lot of stuff and a lot of different options and I am sure with the correct writers it won't be hard to find use for most of the different areas. Yea those look pretty sweet and it looks like you actually get the whole scene model meaning if someone knew what they wer...
by Lateralus
Wed Apr 20, 2016 2:59 pm
Forum: Archive Chat
Topic: 4:20
Replies: 5
Views: 5243

Re: 4:20

Will now be known as the day rok was reborn.
by Lateralus
Wed Apr 20, 2016 2:25 pm
Forum: Archive Chat
Topic: What's Needed
Replies: 48
Views: 38866

Re: What's Needed

Do we know what happened to the wiki? Because that held most if not all the information needed. While I am sure most can remember some of the info it would just be a lot easier to grab it off there.

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