Search found 930 matches
- Wed Apr 20, 2016 9:12 pm
- Forum: Archive Chat
- Topic: Maps
- Replies: 38
- Views: 27040
Re: Maps
Looks good! Nice and compact! I'd like maybe like to see houses moved over a bit so you didn't have that stretch of 10+ squares to leave town but otherwise looks perfect.
- Wed Apr 20, 2016 7:24 pm
- Forum: Archive Chat
- Topic: Idea: differentiate more between thief and assassin classes
- Replies: 8
- Views: 6585
Re: Idea: differentiate more between thief and assassin classes
I feel like early game cycle thieves are maybe the best class in game. The ability to gain gold off monsters and people faster than anyone else is priceless. That said I wouldnt mind seeing them have a passive poison ability (dot) or something. Keep in mind they level extremely fast and in my mind s...
- Wed Apr 20, 2016 5:13 pm
- Forum: Archive Chat
- Topic: Bard/Minstrel Mechanics
- Replies: 18
- Views: 12275
Re: Bard/Minstrel Mechanics
I think a different instrument being needed per song might be overkill a bit. Something more like a divinity amulet might be more in order, where the song in question isn't as effective without the right amulet, so switching between them would be slower. Like the amulet idea or it being tied to an ...
- Wed Apr 20, 2016 4:44 pm
- Forum: Archive Chat
- Topic: World idea
- Replies: 11
- Views: 10645
Re: World idea
Sounds pretty cool! do you have like an overview map type thing? (wasnt sure if you tried to link one)
I kind of pictured a tanjir situation but I dont know if hawk even wants to reference old rok which makes sense.
I kind of pictured a tanjir situation but I dont know if hawk even wants to reference old rok which makes sense.
- Wed Apr 20, 2016 4:39 pm
- Forum: Archive Chat
- Topic: Core Game Building
- Replies: 2
- Views: 3700
Core Game Building
Ive said this before but now that we are over on this new forum id like to throw it out there again. I really think we could build the core game and have it running just like it was before changing things up too much. I know we all liked rok yet we all had little tweaks we would like to have. The th...
- Wed Apr 20, 2016 3:43 pm
- Forum: Archive Chat
- Topic: Shared experience
- Replies: 6
- Views: 5544
Re: Shared experience
I think it could be done but might be a bit hard to program around and a lot of complications (easy to abuse, what about healers in party, what happens if its dragged or hit by a different party, just a lot to keep track of for maybe a minor benefit?). I kinda like how rok was unique in that you act...
- Wed Apr 20, 2016 3:38 pm
- Forum: Archive Chat
- Topic: Items
- Replies: 30
- Views: 24524
Re: Items
I am leaning a bit more towards "pixel" type items. not only were the items in rok pretty similar to pixel type items but they are very easy to edit (add glow change colors etc so if the builder needs a certain item its easy to make). I currently own this pack: https://www.gamedevmarket.ne...
- Wed Apr 20, 2016 3:32 pm
- Forum: Archive Chat
- Topic: Some Art Assets
- Replies: 7
- Views: 7386
Re: Some Art Assets
I agree on the $255 pack, its a lot of stuff and a lot of different options and I am sure with the correct writers it won't be hard to find use for most of the different areas. Yea those look pretty sweet and it looks like you actually get the whole scene model meaning if someone knew what they wer...
- Wed Apr 20, 2016 2:59 pm
- Forum: Archive Chat
- Topic: 4:20
- Replies: 5
- Views: 5310
Re: 4:20
Will now be known as the day rok was reborn.
- Wed Apr 20, 2016 2:25 pm
- Forum: Archive Chat
- Topic: What's Needed
- Replies: 48
- Views: 39179
Re: What's Needed
Do we know what happened to the wiki? Because that held most if not all the information needed. While I am sure most can remember some of the info it would just be a lot easier to grab it off there.