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by Aieron
Sun Feb 07, 2021 11:34 pm
Forum: Build News
Topic: Professions and Affixes!
Replies: 4
Views: 46570

Professions and Affixes!

Professions 1.0 This update includes two new game systems called Affixes and Professions. Before we dive into the nitty-gritty details of this update, I’d like to go over some of our goals for these new systems. The ultimate goal of introducing professions is to add replayability for veterans and a...
by Aieron
Wed Aug 10, 2016 6:21 pm
Forum: Archive Chat
Topic: Extra Purse
Replies: 22
Views: 12808

Re: Extra Purse

@Aeron: The quest system will help but it's not meant to, well I hope, be what floats players level up cost in it's entirety. Once you add the cost of decking your gear (I dropped approximately 20k, give or take 5k, gold between mana to cast the spells into scrolls and refill the mana bar, embersto...
by Aieron
Wed Aug 10, 2016 6:10 pm
Forum: Archive Chat
Topic: World drops, oads, items in general
Replies: 12
Views: 8273

Re: World drops, oads, items in general

Gortyn's shield was worse (-1) but came pre-brilled.

Anyhow, scripting will be awesome for builders when it's developed. I was going to build a few OAD areas to help out, but I decided to wait till scripting because right now it's too limited on what can be done.
by Aieron
Wed Aug 10, 2016 11:18 am
Forum: Archive Chat
Topic: Extra Purse
Replies: 22
Views: 12808

Re: Extra Purse

Agreeing with Folder. The reason you're finding it a struggle is because there are no quests in and not many alternate lvling areas in yet. From what I understand, the intention is to have 3 primary 'paths' that you could take to lvl to 25, so you'll have a minimum of 3 areas for each lvl range. Add...
by Aieron
Wed Aug 10, 2016 11:12 am
Forum: Archive Chat
Topic: World drops, oads, items in general
Replies: 12
Views: 8273

Re: World drops, oads, items in general

World drops are kind of in with a number of non-orange mobs dropping gear rarely (ie adepts dropping tainted cloak). It's more localized to specific mobs right now though, I guess. Not sure how they plan to expand it, but it could go a few different directions. They could add another mob in say the ...
by Aieron
Wed Aug 10, 2016 1:11 am
Forum: Archive Chat
Topic: Banks
Replies: 13
Views: 8599

Re: Banks

i would love linked banks for selfish reasons (laziness, no chance of losing gold etc), but i think it should stay as is, adds risk to the game and pays a pkers wages Agree here. Just picking up on something the OP said though, the speed at with the Beggars and other mobs south of Canopia are pick-...
by Aieron
Mon Aug 08, 2016 5:15 pm
Forum: Archive Chat
Topic: Map Designer Usage
Replies: 13
Views: 10675

Re: Map Designer Usage

It saved it to the save folder for the program. I dunno what happened. lol
by Aieron
Mon Aug 08, 2016 2:12 am
Forum: Archive Chat
Topic: Map Designer Usage
Replies: 13
Views: 10675

Re: Map Designer Usage

I just tried opening a map I made the other day, but it says the file doesn't exist despite it being an option when looking at files to open. I looked at the folder it was saved to, and it is in fact empty, so the program may not be saving properly?

Anyone had this issue?
by Aieron
Fri Aug 05, 2016 12:47 am
Forum: Archive Chat
Topic: Class balancing and potion/food cooldowns
Replies: 16
Views: 10296

Re: Class balancing and potion/food cooldowns

While thematically I agree with casters dropping mana items, they are also the ones with higher int/wis usually and not ideal for casters to level on.
by Aieron
Thu Aug 04, 2016 2:24 pm
Forum: Archive Chat
Topic: Class balancing and potion/food cooldowns
Replies: 16
Views: 10296

Re: Class balancing and potion/food cooldowns

If we do nerf potions then I think some classes will struggle a lot though. I know barbs chug potions like crazy when fighting Rotting Dead (I think this mob is a bit too strong). Also for this: One thing though is that all classes won't be good in all areas. Thee issue is right now we don't have E...

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