Search found 223 matches
- Sun May 21, 2017 5:32 am
- Forum: Archive Chat
- Topic: PVP Dodge/Hitrate/Damage/HP
- Replies: 231
- Views: 97602
Re: PVP Dodge/Hitrate/Damage/HP
I know you guys are working hard on balancing the game and all but some of these theoretical changes are a little drastic. If you start changing major stats on currently used races we need free race changes for our characters. It takes a long time to lvl one and to render it crappy in the eyes of t...
- Sat May 20, 2017 2:17 am
- Forum: Archive Chat
- Topic: Druid/Elder Druid
- Replies: 113
- Views: 56405
Re: Druid/Elder Druid
If I'm not mistaken classes have damage modifiers or whatever you want to call it. This is why people say power on a druid is useless because they do less damage per point of str. Am I wrong here? I mean a same str cav does way more damage than a same str ranger or minstrel, for example. 32 str dru...
- Fri May 19, 2017 8:32 pm
- Forum: Archive Chat
- Topic: Druid/Elder Druid
- Replies: 113
- Views: 56405
Re: Druid/Elder Druid
Honestly, I think it's fine, its one decimal point, part of strength. if 1 strength gives you 6 damage, then 0.5 strength gives you 3 damage. Bonus strength is the same with spells, songs, etc. If I remove it from one, it removes from all. There is no damage multiplier bonus that happens on morph, ...
- Fri May 19, 2017 4:59 am
- Forum: Archive Chat
- Topic: PVP Dodge/Hitrate/Damage/HP
- Replies: 231
- Views: 97602
Re: PVP Dodge/Hitrate/Damage/HP
Well I want to try what was talked about in MR which uses only wisdom to base your affect rate. Their INT wouldn't effect it but instead would effect damage more, making 20 int casters a thing. Instead all spells would be based on lets say the current 23int. Right now if you have 20 int, you lose o...
- Thu May 18, 2017 11:08 pm
- Forum: Archive Chat
- Topic: PVP Dodge/Hitrate/Damage/HP
- Replies: 231
- Views: 97602
Re: PVP Dodge/Hitrate/Damage/HP
Well I want to try what was talked about in MR which uses only wisdom to base your affect rate. Their INT wouldn't effect it but instead would effect damage more, making 20 int casters a thing. Instead all spells would be based on lets say the current 23int. Right now if you have 20 int, you lose o...
- Wed May 17, 2017 10:36 pm
- Forum: Archive Chat
- Topic: Druid/Elder Druid
- Replies: 113
- Views: 56405
Re: Druid/Elder Druid
I guess regarding the observations on Elementals in light of the other thread on dodge/hitrate/Agi, the reason they are probably the premier choice for Druid is because wisdom is their highest stat and they an still retain decent End despite pumping it. For gnomes who excel in Intelligence and halfl...
- Tue May 16, 2017 7:55 pm
- Forum: Archive Chat
- Topic: Druid/Elder Druid
- Replies: 113
- Views: 56405
Re: Druid/Elder Druid
On the topic of druids is there any point not to make an elemental druid atm? Unmorph Cat Bear Str 14 31.99 27.493 Agi 19 22.78 21.596 Ac 38 78 104 End 20 20 23.0336 Pretty much the best in every aspect (since agi doesnt matter much atm). As a player im not sure why id make anything besides an elem...
- Tue May 16, 2017 12:18 am
- Forum: Archive Chat
- Topic: MR Poll
- Replies: 46
- Views: 26548
Re: MR Poll
As a 20wis Drow Slayer or 22wis Elf Druid I agree that this needs rework. fade + sap or even sap in generals seems to walk right thru any MR. My perception is that Int may not be critical enough in the equation of bypassing MR... I'm not quite sure how it works but I suspect that there's probably a...
- Tue May 16, 2017 12:10 am
- Forum: Archive Chat
- Topic: Druid/Elder Druid
- Replies: 113
- Views: 56405
Re: Druid/Elder Druid
Yeah idk how I feel about that either. Call me biased as a Slayer main. But I play a lot of Druid as well. I would be more interested in a pet for the Druid than being able to cast FF while morph'd that could totally change the balance in just about ANY group fight or 1v1. Especially if they can FF...
- Sun May 14, 2017 9:19 pm
- Forum: Archive Chat
- Topic: One alt vs Two alts
- Replies: 42
- Views: 23886
Re: One alt vs Two alts
Also vote for 1 as I enjoy playing the game to interact with other people's characters, not merely 2 of my own. And if keeping it to 1 can promote maintaining existing player interactions and help grow eventually playerbase then I'm all for it. There could be other ways to balance the game for some ...