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by Aieron
Tue Feb 16, 2021 8:06 am
Forum: Build News
Topic: 2/16 Changes - Fishing/Scavenging Soft Caps and Bug Fixes
Replies: 0
Views: 7132

2/16 Changes - Fishing/Scavenging Soft Caps and Bug Fixes

Hey Ciruin Adventurers! We've made some adjustments to Scavenging and Fishing because we found them leveling too fast even with an extreme decrease in %chance to level. They will both have a soft cap that works similarly to the other soft caps. You can view them with /cap fishing and /cap scavenging...
by Aieron
Mon Feb 15, 2021 3:13 pm
Forum: Build News
Topic: Professions and Affixes!
Replies: 4
Views: 47237

Re: Professions and Affixes!

I've added Silver Ore to Iron Salvage - Tier 1, and Gold Ore to Iron Salvage - Tier 2. This should help Jewelcrafters who were getting stuck from lack of these 2 Uncommon drops compared to the rest.
by Aieron
Sun Feb 14, 2021 12:01 am
Forum: Build News
Topic: Jewelcrafting Salvage Ore and Alchemy bags!
Replies: 0
Views: 6833

Jewelcrafting Salvage Ore and Alchemy bags!

Jewelcrafting has an excess of ore due to not using much and needing more gems instead. To remedy this issue, we're adding 3 new items you can craft. Iron Salvage - Tier 1 Iron Salvage - Tier 2 Orichalcum Salvage They function similar to Gem Pouches, but they can reward more than one gem. Additional...
by Aieron
Fri Feb 12, 2021 4:52 pm
Forum: Build News
Topic: Professions and Affixes!
Replies: 4
Views: 47237

Re: Professions and Affixes!

Bag of Plenty wasn't showing in the Alchemy list, but it's in the list above now. You learn it at 95.
by Aieron
Fri Feb 12, 2021 12:04 pm
Forum: Build News
Topic: Profession Adjustments!
Replies: 0
Views: 6666

Profession Adjustments!

- Gem Pouch was rewarding gems from later tiers and now only rewards gems for the 1st tier. - Scavenging XP gain was slowed down for the 1st tier. Later tiers should be okay with NPCs having more hp, but we'll be keeping our eyes on it still. So far, it has leveled incredibly fast compared to the ot...
by Aieron
Thu Feb 11, 2021 7:27 am
Forum: Build News
Topic: Gathering Update
Replies: 1
Views: 6797

Re: Gathering Update

Foraging also has 1st tier nodes in Northern Woods now.
by Aieron
Wed Feb 10, 2021 7:49 pm
Forum: Build News
Topic: Weapon, Armor, and Jewel Crafting Recipe Fixes and Fishing loot fixes
Replies: 0
Views: 6726

Weapon, Armor, and Jewel Crafting Recipe Fixes and Fishing loot fixes

- The first tier of crafts in these professions had too much overlap into the next tier, so we lowered it to the correct amount.

- Some fish weren't appearing properly and should be corrected now.
by Aieron
Wed Feb 10, 2021 3:15 pm
Forum: Build News
Topic: Alchemy Leveling Changes
Replies: 0
Views: 6609

Alchemy Leveling Changes

Due to the nature of needing fewer materials for alchemy, we noticed that it was leveling too fast compared to another profession. We've adjusted the rate at which you gain skill points. We're still keeping an eye on it to make sure it matches other professions better.
by Aieron
Tue Feb 09, 2021 9:31 pm
Forum: Build News
Topic: Foraging and Mining Changes
Replies: 0
Views: 6618

Foraging and Mining Changes

We've adjusted how Mining and Foraging nodes work and removed competing for nodes. There is now a static amount of nodes in an area, whose positioning is set at reset, and you can mine the nodes every 15 minutes. The node gathering is based on your account not character. We will be adjusting the num...
by Aieron
Tue Feb 09, 2021 8:53 am
Forum: Build News
Topic: Professions and Affixes!
Replies: 4
Views: 47237

Re: Professions and Affixes!

We adjusted Inscription progression to make more sense. New list is: --Inscription-- 1 Lesser Fortifying Glyph 1 Lesser Shrouding Glyph 1 Lesser Edifying Glyph 1 Lesser Awakening Glyph 1 Scroll of Lesser Crescendo 20 Scroll of Lesser Resonance 20 Lesser Enhancement Rune 20 Lesser Sunstone 20 Lesser ...

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