Search found 3028 matches
- Sat Apr 23, 2016 4:37 pm
- Forum: Archive Chat
- Topic: Pre bound decked equipment.
- Replies: 22
- Views: 15971
Re: Pre bound decked equipment.
I know this is a bit off topic but as for banks you could always have say the first 3 or so linked and after that unlinked. You could mark it up to some kind of town alliance within those 3 but different far out towns and whatnot don't share that alliance or whatever. That seems over complicated to...
- Sat Apr 23, 2016 4:26 pm
- Forum: Archive Chat
- Topic: And we're up
- Replies: 14
- Views: 12226
Re: And we're up
Kawasaki wrote:Not sure if this will help any but the orange in the logo starts as hex #f05125 and gradients down to hex #D5CE5F. Just in case you want to integrate that color scheme somewhere else or on the client.
Good to know, thanks mate.
- Sat Apr 23, 2016 12:52 pm
- Forum: Archive Chat
- Topic: Pre bound decked equipment.
- Replies: 22
- Views: 15971
Re: Pre bound decked equipment.
I want to bring back a bit of risk to the game again. ROK post crash was very fluffy kitten mode for everything. I agree with store bought items being sbed to a certain point. After imcome is steady player should deal with it. I don't think any store items were decked straight up though. And oads sh...
- Sat Apr 23, 2016 9:28 am
- Forum: Archive Chat
- Topic: And we're up
- Replies: 14
- Views: 12226
Re: And we're up
So. What colors should the site be? Not going to do it yet but curious. Pretty much change the blue and maybe the gray too.
- Sat Apr 23, 2016 9:00 am
- Forum: Archive Chat
- Topic: Honeywood Bog
- Replies: 26
- Views: 20801
Re: Honeywood Bog
That's fine 8) I can't write either. We maybe should have a standard for when things need of be re written . I.e put a (rewrite) in front of the desc etc if we don't get to it before adding
- Sat Apr 23, 2016 5:03 am
- Forum: Archive Chat
- Topic: 1 Character
- Replies: 82
- Views: 46933
Re: 1 Character
If there is a tie or its too close to determine I'll start off with one. It's easier to go up on characters then down.
- Sat Apr 23, 2016 5:02 am
- Forum: Archive Chat
- Topic: Image Host
- Replies: 1
- Views: 2725
Re: Image Host
Please remember guys when using any art to ensure that it can be used commerically and be modified. If it requires credits, add it to a text file with the name of the image and the artist. It'll simply be a text file that comes with the .exe to solve any quarrels. I think it's fine either or. Any ot...
- Fri Apr 22, 2016 8:22 pm
- Forum: Archive Chat
- Topic: 1 Character
- Replies: 82
- Views: 46933
Re: 1 Character
Yeah the vaults already in place but needs to be linked I think to all characters. Maybe not though, it might work as intended. I don't remember :P In terms of 1 character. I think that's 'ok' if people feel that should be the max. I was actually thinking 2 characters limit for the purpose of leveli...
- Fri Apr 22, 2016 8:16 pm
- Forum: Archive Chat
- Topic: Honeywood Bog
- Replies: 26
- Views: 20801
Re: Honeywood Bog
Honey Wood Bog ( level 20-22)? Bog Wolf: Once tame and used for hunting and tracking other game in the wetlands, this wolf now travels and attacks alone. Say on Look: Grrr……Hooooowl!! Bog Panther: Staying deep in the depths of the bog in the cover of the honey wood trees it only comes out to feed. ...
- Fri Apr 22, 2016 8:11 pm
- Forum: Archive Chat
- Topic: OAD Concept: Thieves Den
- Replies: 4
- Views: 5690
Re: OAD Concept: Thieves Den
Looks pretty good. Shouldn't be over complicated for a lower tier OAD so this is pretty perfect for it. Map is pretty easy to understand and it's clean, good stuff.