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by Terron
Wed Sep 13, 2017 12:09 pm
Forum: Archive Chat
Topic: Never Ending Shard Hunt
Replies: 42
Views: 17958

Re: Never Ending Shard Hunt

and you should probably realize other people have a greater scope of understanding the mechanics of these features than you do. i have helped design a few mmo's and all of them have problems with a raid clan feature. you cant name 1 game in existence that doesnt, because there isnt one. if the clan ...
by Terron
Wed Sep 13, 2017 8:48 am
Forum: Archive Chat
Topic: Never Ending Shard Hunt
Replies: 42
Views: 17958

Re: Never Ending Shard Hunt

if there isnt a way to limit alt usage for clans small vs big itll just be a team mosh except staff isnt there to even the teams, 3-5 noobs run in get smoked by 24 backstabs and roundhouses. wash rinse repeat. why would you need npcs doors etc, you would want the smaller guilds to run right to the e...
by Terron
Wed Sep 13, 2017 8:36 am
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123379

Re: Race Stat Changes

the initial round is all that matters imo. the slayer can attempt pk and run their ass off if they want, 0 chance of death. i think it sucks because atm they have no competition at all. no class will have the upperhand unless a slayer user decides to stick around. "assassins" have technica...
by Terron
Wed Sep 13, 2017 12:26 am
Forum: Archive Chat
Topic: Gold sink for the tavern NEWS
Replies: 27
Views: 14626

Re: Gold sink for the tavern NEWS

JadeFalcon wrote:How about the other way around? Having to pay to see obits?


+1
by Terron
Tue Sep 12, 2017 4:57 pm
Forum: Archive Chat
Topic: Gold sink for the tavern NEWS
Replies: 27
Views: 14626

Re: Gold sink for the tavern NEWS

10 end 10 chr 10 agility barb named fodder fixes everything currently.
by Terron
Tue Sep 12, 2017 4:51 pm
Forum: Archive Chat
Topic: Game statistics
Replies: 8
Views: 4290

Re: Game statistics

this is also a put-off when they look and see 2000 horcs 2600 saurians and 78 gnomes. it leaves them puzzled about balance issues and why it is like that. the info for noobs you are asking for is already embed into the character creation system via popular races in green. there wont be a player that...
by Terron
Tue Sep 12, 2017 4:36 pm
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123379

Re: Race Stat Changes

yeah nh thats what i was saying before. they get basically a huge advantage with metaphoric 3-4 hits for the price of 1, even at half attacks. they dont have to roll 4 successful attack rolls for 500-600 damage like a bard/cav etc would. JF was using the fail rate as an influential saying the comple...
by Terron
Tue Sep 12, 2017 1:06 pm
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123379

Re: Race Stat Changes

it is not technically incorrect run the math they have half the attack attempts and the hit rate stays the same. run the sim with 1000 attacks (22 agi vs 22 agi) see how often the slayer does 0 damage and how many times a bard hits atleast 1 out of 4. it will be a 50% greater whiff amount for the sl...
by Terron
Tue Sep 12, 2017 12:21 pm
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123379

Re: Race Stat Changes

might be, still wont be a slayer. i still think thief should have a small mr and bonus dodge 5% to each atleast. monks have both and pretty high. not saying brigand buff wouldn't end up too much if it was 10%. it would have to be high enough to make a difference. however if youre saying your brigand...
by Terron
Tue Sep 12, 2017 11:50 am
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 123379

Re: Race Stat Changes

all classes of any race should be useable at oads otherwise there is ultimately no reason to level many characters. level a cleric if you can do that, level an oad crit, level your RP character, level a pker done. i would rather suggest making brigand an actual choice for pvp. give brigand a large d...

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