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by Kruell
Fri May 27, 2016 5:10 pm
Forum: Archive Chat
Topic: Limiting TCP/IP traffic
Replies: 1
Views: 2743

Limiting TCP/IP traffic

Not sure how your settings are now so this might not be a problem. I'm going on my own experience coding for Alura and working on RoK though for anticipating trouble. With the use of macro's, you will have some people just holding the buttons most of the time. If/when events happen, you could have d...
by Kruell
Fri May 27, 2016 5:02 pm
Forum: Archive Chat
Topic: Text "Channels"
Replies: 6
Views: 5313

Text "Channels"

Something used in other games but something that would need implimented early (like now) would be to assign channels to certain types of text. For instance, make "normal" room descriptions, talk, and actions base 0. Staff Announcements/System Messages would be 1, Guild Chat 2, Pages/Whispe...
by Kruell
Fri May 27, 2016 4:50 pm
Forum: Archive Chat
Topic: Interface
Replies: 47
Views: 32986

Re: Interface

I know I'm coming late to the game but here are some thoughts. I love the proposed new look. I've played games though that allowed you to have a "core" game screen and then certain sections were modules that could be moved wherever you wanted and organized to your taste. Without digging fo...
by Kruell
Fri May 27, 2016 4:07 pm
Forum: Archive Chat
Topic: Items
Replies: 30
Views: 24206

Re: Items

If you remember, for Alura Online we had a tileset background we used for our items. We would take the icons and add an extra layer on top of the background so we had uniformity. You can use a drop shadow effect with certain programs to get the "3d" look some items had. RoK used the same m...

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