Guilds

Aftershock
Posts: 50
Joined: Wed Jun 15, 2016 2:51 pm

Guilds

Postby Aftershock » Mon Jun 26, 2017 9:49 am

Was thinking about how guilds work and figured id make a suggestion.

#1. One thing i noticed was you can attack guild members, couldn't this be changed so guildies are NoPK like in parties?
You could add something like /nopk guild to turn this off when battling.

#2. Another thing was every character shows up green in the world unless in a party then you're blue.
Make enemy guilds Red/Orange?

#3. Add a feature so you can add a guild to your ally list, making them NoPK (unless turned off, /nopk guild)
Could have a list of "Mutual Allies" (Both guilds add each other to the ally list)
Ally list (When only one guild is on yours or their own list)
Enemy list (guild you have or they have on enemy)
Mutual enemy (both guilds have each other on enemy)

Cheers
Aftershock

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: Guilds

Postby daedroth » Mon Jun 26, 2017 10:32 am

There is a posting about these kind of ideas somewhere...

viewtopic.php?f=20&t=1275&p=10164&hilit=enemy#p10164

I am sure there was something else that was more like what you request... but eh... cant be bothered looking tbh.
Something like this would be nice though.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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Lateralus
Posts: 932
Joined: Wed Apr 20, 2016 2:21 pm

Re: Guilds

Postby Lateralus » Mon Jun 26, 2017 11:11 am

Sounds like some good ideas. Would have to make mirror rooms avoid these changes otherwise you couldn't heal guild members


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