Prefix/Suffix. How to do it (MK II)
Posted: Mon Jul 30, 2018 4:57 pm
Let's discuss this again as I want to add it. Part of the reason for armor balancing will be because of this.
First off, I think to make the game unique all items can be effected by this. However only certain items will have maximum variation on prefix/suffix. Things like boots/gloves that are coming in shouldn't be any more then a small amount of HP/Mana, etc rather then anything fancy.
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Second off, the ways to get prefix/suffix. Many different ways:
1. Random on drops, like humming.
2. Using the new disenchant system, you'll be able to 'reroll' your prefix/suffix on items or add new ones. Though the better the gear, the more better disenchant items you'll need. It's very simplistic disenchant system though (I.E. Purple Dust 100% disenchant chance = Level 25 Purple item disenchant)
3. Like 2., but maybe you get to pick your prefix/suffix at a very very high cost. I don't like this idea so much as it makes trading far less 'interesting'.
Right now I am in favor of 1. and 2. for how to obtain them. The disenchant system will prob be in AFTER the update too, fairly soon.
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Next, complexity. This doesn't mean it needs to be complicated.
There are many things prefix or suffixes can do, and we need to figure out first what kinda system we want, how many prefix/suffixes can be added, and all the prefix/suffix names. Once we hash something out we should make a nice little google sheet and start writing ideas.
First off what will prefix vs suffix entail. I assume they SHOULD be different. I think maybe prefixes will be more simplistic and you can have multiple, then only ONE suffix that is greater. A prefix could be a HP boost, MP boost, etc. A suffix could be a small stat boost (0.1 for example, it would add up with gear.) or maybe a DIVINITY % boost (though maybe div boosts should be a smaller prefix boost instead, this is up for discussion.)
I think though we should defo have scales. I.E. if the max HP boost is 20HP per gear, then it could range from 1-20HP. You could even have NEGATIVES. For example, if you get a HP prefix, it could range from -20 to 20 instead of 1-20HP. I don't think it's really needed though I am bringing it up.
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For the item name, I assume it would change depending maybe on what is on it and what prefix/suffixes are on a item. For example on a weapon and if divinity is a prefix and agi is a suffix, it could be like 'Fiery Iron Dagger of Agility'. If a divinity is a suffix (aka the main booster) Could be Iron Dagger of Fire, etc. I don't think all prefixes should be added, maybe only the BIGGEST one unless we can make names to 'mix' some, (or some prefix give 'sets of bonuses' rather then one bonus'. I.E. 'life' could be both HP and MP. etc)
Anyways, let's discuss moar.
First off, I think to make the game unique all items can be effected by this. However only certain items will have maximum variation on prefix/suffix. Things like boots/gloves that are coming in shouldn't be any more then a small amount of HP/Mana, etc rather then anything fancy.
------
Second off, the ways to get prefix/suffix. Many different ways:
1. Random on drops, like humming.
2. Using the new disenchant system, you'll be able to 'reroll' your prefix/suffix on items or add new ones. Though the better the gear, the more better disenchant items you'll need. It's very simplistic disenchant system though (I.E. Purple Dust 100% disenchant chance = Level 25 Purple item disenchant)
3. Like 2., but maybe you get to pick your prefix/suffix at a very very high cost. I don't like this idea so much as it makes trading far less 'interesting'.
Right now I am in favor of 1. and 2. for how to obtain them. The disenchant system will prob be in AFTER the update too, fairly soon.
-----
Next, complexity. This doesn't mean it needs to be complicated.
There are many things prefix or suffixes can do, and we need to figure out first what kinda system we want, how many prefix/suffixes can be added, and all the prefix/suffix names. Once we hash something out we should make a nice little google sheet and start writing ideas.
First off what will prefix vs suffix entail. I assume they SHOULD be different. I think maybe prefixes will be more simplistic and you can have multiple, then only ONE suffix that is greater. A prefix could be a HP boost, MP boost, etc. A suffix could be a small stat boost (0.1 for example, it would add up with gear.) or maybe a DIVINITY % boost (though maybe div boosts should be a smaller prefix boost instead, this is up for discussion.)
I think though we should defo have scales. I.E. if the max HP boost is 20HP per gear, then it could range from 1-20HP. You could even have NEGATIVES. For example, if you get a HP prefix, it could range from -20 to 20 instead of 1-20HP. I don't think it's really needed though I am bringing it up.
-----
For the item name, I assume it would change depending maybe on what is on it and what prefix/suffixes are on a item. For example on a weapon and if divinity is a prefix and agi is a suffix, it could be like 'Fiery Iron Dagger of Agility'. If a divinity is a suffix (aka the main booster) Could be Iron Dagger of Fire, etc. I don't think all prefixes should be added, maybe only the BIGGEST one unless we can make names to 'mix' some, (or some prefix give 'sets of bonuses' rather then one bonus'. I.E. 'life' could be both HP and MP. etc)
Anyways, let's discuss moar.