Terron wrote:i mean the reason hack n slash/mmo rpgs work is that you kill things alot. diablo 2 you could do boss runs in 30 seconds at times, or a couple minutes on poorer equipped stuff.
even if we had 10 oads next week and got this system inplace its literally only 10 rolls per day, if they even drop, and not everyone can enjoy it. thats the big one. i can log on an mmo and pick plants, farm gems, kill monsters for mats, kill bosses for rarer stuff, and use all that to progress an alt through crafting or something.
Hold my beer, im about to mud for 7 minutes its seta time... <---this isnt keeping people interested
+1 agree. This is the basis for my issues with the oad system (which I’ve raised previously) too. Basically terron has outlined the main problems of current oad system killing interest:
1. Too little access to enjoy drops for the majority of player base (only few oad drops a day, need mega-guild numbers to farm keys and be online at right times etc)
2. Too boring to want to access (need to grind out running same oad to kill exactly the same monsters at exactly the same time each day rather than having some variety in what you kill or when you kill it to get the items)
This is why in past I’ve suggested that general play would be vastly improved if good items dropped more randomly (in both timing and from variety of monster) rather than current oad system.
Thanks for being open to listen to ideas though NH. I get that change is going to be difficult given ppls embedded self-interest with what they currently dominate and familiarity with rok’s legacy (which makes ppl change resistant or unimaginative for something better). Peace