Pots being overly high caused solo fights to be a problem. It's still a problem, just 'less of a problem'.. Monster damage does need to be adjusted though to be lower in leveling areas I'd say. Potion/Heal decay can be tweaked and it's mostly a test, but IMO endless fights are also really annoying. You shouldn't have to mash your keyboard for 10-15 minutes and you can't really 'up damage' without causing problems elsewhere. It's a tough balance to do. We can make the pot decay alot slower, heal decay slower, remove it from one, etc. But there needs to be an ends to all fights rather then a stalemate in group fights, and its hard to both balance it for solo/group because of it. Yeah, 12vs3 means that the players are outnumbered will have a tougher time, I understand where people are coming from with that with the potion/heal decay/etc, but IMO the problem isn't that to me, the problem is why those numbers swelled up on one side to begin with. GRANTED, it will happen sometimes, but we've have full guilds leave because of it (Most of Tormented for example left due to being overrun by the big boys that was the dominate power), so I assume when the 'numbers matter' this is often the problem.
Again we can tweak the decays though as we want it, we'll see how it goes. Pots/MP were split and if we don't have a decay, I don't see why pots should be split again either, as no decay generally means no losing mana as one mana pot is pretty much going to heal any MP decay you get in combat. AKA why even have MP if MP doesn't matter. (and the gold issue, I mean, use drinks and food. If you wanna save some time vs gold, that's on you.)
The logoff timer after death was to prevent people from logging in another toon right after dying 3 times. So X with 20 level 25'ers could cycle through 20 toons which was pretty much just like zombing. Though it's more resolved by using account sickness anyways.Death sickness is here to stay. Zombing is a dumb mechanic of the game and I don't care for it.
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I do agree with more incentives to being a small guild, we'll see about that too if we go that route. It's tough to say the current player base. It varies alot, last week we had 28-30 online and that was uncommon for awhile, then other times its around 20. I would say theres probably 50-65 actually active players, and alot of dead accounts. Though maybe it's alittle more then that.
Anyways, I'm still listening mostly right now. Just throwing some facts about some things. Again things can be balanced as I agree with some but some things are in to help.
Kruell wrote:The easiest thing to do is to listen to those who complain the longest or loudest and do what they say. You often see people threaten to leave a game if X isn't changed. I tend to ultimately ignore those people. To me, those who don't talk much but quietly go about playing the game are the ones who need to be kept happy. Unfortunately, as life has shown us, those people do not often speak out. It is very hard to find out what these people like or dislike unless you actually play the game with them and draw them into discussions.
Yeah that is byfar a huge issue IMO. I really hope more people get into this, as it's needed.
edit it would be possible to code a guild soulbind so keys could be dropstolen or so guilds with more than 1 key couldnt likely ambush you twice
Yeah there is an issue with this too. Dropstolen/attacking guilds several times. Maybe should be a limit/etc. There are also some issues with certain keys that need to be fixed too. I never was a fan of being able to ambush someone mid OAD. I think it's lame, I tell that to the builders all the time. The fight if anything should occur near the start of the OAD, not when someone has prepared a party, pots, and been in 40 minutes of an OAD only to have their hard work stripped in two seconds because of a large guild. Though yeah, there are issues obviously that 'keys' are a problem too. Though maybe things like having more keys spawn at the same time will make it so at least certain guilds will at least get 'something'. It's tough to say. Instances are another thing but it might make PVP 'too' boring, aka no pvp at all.
I think the PVP is good but maybe it needs to be more fair, stupid things that come into mind would be limiting the amount of per guild players in a room etc. I don't think that would really resolve it 100% though would 'help'.