Necromancer/Death Mage

Reckqq
Posts: 32
Joined: Wed Apr 20, 2016 10:57 am

Necromancer/Death Mage

Postby Reckqq » Wed Apr 20, 2016 12:23 pm

Mage - Necromancer - Death Mage
Burst - Sorceror and Necromancer Spell - Obtained at level 1, costs 3 mana
A low level mage spell, Burst focuses the energy of the caster into a material form, and launches it at the target. The effects of this attack differ based on the caster's divinity.

Burst is a mage's most basic damage spell. It casts a magical burst of energy at the target of the spell, causing a small amount of damage based on the casters intelligence. The form the the burst depends on the divinity of the caster. Damage can be as much as 108 with 22 intelligence.


Stoneskin - Sorceror and Necromancer Spell - Obtained at level 1, costs 20 mana
Stoneskin endows the caster with an aura of protective energy, as if they were made of solid rock.

Stoneskin provides an aura of energy surrounding the target as if their skin has been magically hardened for a limited period of time. The Armor Count of the target gains a temporary bonus until the spell wears off. The ammount of increase grows in power with the caster's level. The bonus varies according to class, light armor classes like Druids will recieve a greater bonus than heavy armor classes like Clerics. The caster also receives greater protection when they cast the spell on themselves as opposed to another character.

Unkelming - Unkelming - Sorceror and Necromancer Spell - Obtained at level 3, costs 7 mana
Uncle Mings Magic Monster spell! Quick, easy, no-stick monsters in just mere minutes!

Upon casting this spell the mage is able to summon a creature that is the embodiment of the caster's divinity. Up to five creatures may be summoned at time. The elemental will serve the caster and his party and attack anything that seems hostile (anything not in the caster's party) if commanded to do so. If the caster or a member of the casters party should attack the creature, the creature will no longer be under control and will attack anything around it.

Sap
The Sap spell allows the caster to drain physical energy from his opponents, weakening them significantly.
Classes: Sorceror (6)
Mana Cost 10
This spell temporarily drains the strength of the target, reducing the strength statistic by as much as 10 or 12 points for a short amount of time.

Lifedrain
Mana Cost 10
Damage Range ?-?
Healing Range ?-?
Attack spell, heals caster for amount of attack.

Vulari
Weak attack, poisons target.
Classes: Necromancer (15)
Mana Cost 2

Deathwill

Tames undead things.
Classes: Necromancer (15)
Mana Cost 2

Unrest
Summons zombies.

Classes: Necromancer (24)
Mana Cost 50
:evil: TJ Lethal :twisted:

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