We talked about this but I want to poll it now. Here are some options.
1. Leave it the same as it is.
2. As they lose health, they deal a little more damage. up to 6%. This means at 50% health they would have a 3% damage bonus. Not alot, but is would more be a 'small perk' in duels and other areas (Guardian protected low health zerkers for example dealing an extra 10-16 more damage)
3. Adjust rage scaling per successful rage attack. At the moment it is a set 40% 3 times. Instead, it could be 40% first time, 45% second time, and 50% third time. Or 40%, 50%, 60%. Obviously this isn't so common in PVP but if it happens it would help. (Ignoring option 4.)
4. Adjust rage scaling to a flat 50% rather then 40% (Ignoring option 3.)
5. Flurrying could break armor, removing a percentage for X seconds. Maybe stackable with each flurry.
6. Invalid with the other options, but a active system instead and add the ability to flurry when you want, and you can build up/save flurries (Though they would go down over time or when you move). For example check this:
If this is the way we go, we need to talk about what skillsets they would have, obviously Flurry, but they could have something else that maybe breaks a targets armor, the higher armor the more 'break' or a rage attack that lowers maybe AGI or AC for a little more damage. (Do not pick with any other option, this is a complete change.)
I'm interested in your votes and what you pick