Knights post 1.7.0.0

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daedroth
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Re: Knights post 1.7.0.0

Postby daedroth » Tue Oct 02, 2018 6:52 am

Well, mystery solved!

Added to wiki anyway.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

anthriel
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Re: Knights post 1.7.0.0

Postby anthriel » Thu Oct 11, 2018 5:37 am

Hi NH, can you please confirm what the damage formula for strike is?

On the v1.7.0.1 development log it says 10% more damage per focus point used.... does that mean strike damage can be approximately calculated by:
    = AD*[1+(10%*FP)]
    ; or = AD*(1+10%)^FP
    ; or something else entirely?

I am confused because in talking to people they are reporting certain ADs (eg 150-200s damage) but then claim to be able to inflict strike damage for something much higher than i would expect based on the formulae i am looking at above (eg reports of 300-400s damage). Did i misunderstand the development log post and hence am using the wrong formulae?

Any clarification you can provide would be much appreciated.

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NiteHawk
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Re: Knights post 1.7.0.0

Postby NiteHawk » Thu Oct 11, 2018 7:45 pm

anthriel wrote:Hi NH, can you please confirm what the damage formula for strike is?

On the v1.7.0.1 development log it says 10% more damage per focus point used.... does that mean strike damage can be approximately calculated by:
    = AD*[1+(10%*FP)]
    ; or = AD*(1+10%)^FP
    ; or something else entirely?

I am confused because in talking to people they are reporting certain ADs (eg 150-200s damage) but then claim to be able to inflict strike damage for something much higher than i would expect based on the formulae i am looking at above (eg reports of 300-400s damage). Did i misunderstand the development log post and hence am using the wrong formulae?

Any clarification you can provide would be much appreciated.


It's your damage * (1.0+(FP*0.1)), yeah

also people are often full of crap. However, Maybe they are basing it off a two handed weapon and critical strike with this. That could cause some damage.

Terron
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Re: Knights post 1.7.0.0

Postby Terron » Thu Oct 11, 2018 9:13 pm

25 str horc 29 AD 2 hander 413 on div no embers 4/4 critical strike

on div was hitting 198 low no crit and 298 max with crit (non special attacks)

ive since restated it to 24 str and lost 7 ad. but generally every attack on div is 240. havent hit over 426 buffed strike. but still i dont have a div ember it has 10% holy one on it.

yeah had to level a cavalier to get the zerker i wanted lol. keepin that dodge boys and cool hit rate bonus on top
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

anthriel
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Re: Knights post 1.7.0.0

Postby anthriel » Sat Oct 13, 2018 6:09 am

Terron wrote:25 str horc 29 AD 2 hander 413 on div no embers 4/4 critical strike

on div was hitting 198 low no crit and 298 max with crit (non special attacks)

ive since restated it to 24 str and lost 7 ad. but generally every attack on div is 240. havent hit over 426 buffed strike. but still i dont have a div ember it has 10% holy one on it.

yeah had to level a cavalier to get the zerker i wanted lol. keepin that dodge boys and cool hit rate bonus on top


I still cant seem to get my calcs to entirely match numbers reported by players. Take Terron's above example.

Terron mentioned his AD on his 24 Str Horc Cav with radiant purple 2hander is 215 and he only has 4FP

Avg Normal Strike damage for Horc with 4FP should be = 215*(1.4) = 301
Even with Div bonus (10%) and Critical Hit from 2H weapon (10%), the Strike damage should be = 215*(1.4)*(1.1)*(1.1) = 364.21

So not entirely sure how Terron is striking for 400+ unless the min/max variance to get his 215AD is quite large (e.g. +/-35 damage to give range of 180-250) and the 400+ strikes he is talking about are based off his his absolute maximum base damage (i.e. based off say a 250 max base hit with div bonus, critical hit from 2H and div bonus added on top)

Perhaps that is what it is... the reports i am getting are based on absolute max of the max rather than average damages??

Terron
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Re: Knights post 1.7.0.0

Postby Terron » Sat Oct 13, 2018 11:04 am

its max hit yeah i do like 188-246 or something w/o criticals on div
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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Kruell
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Re: Knights post 1.7.0.0

Postby Kruell » Sat Oct 13, 2018 12:14 pm

anthriel wrote:I still cant seem to get my calcs to entirely match numbers reported by players.


Don't try. It will just hurt your brain. If you don't do it yourself or see the logs, don't assume people are being truthful about the numbers. Even if you see the log, you are probably not seeing their boosts or the fact that someone withered the target right before they attacked. Just go with philosophy of Dr. Gregory House... everybody lies
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Terron
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Re: Knights post 1.7.0.0

Postby Terron » Sat Oct 13, 2018 4:40 pm

div bonus dont work like a flat percentage.

roll back on discord tavern a few months ago you will see nitehawk post chanter damage with a 300% ember

it was 30x damage on div which is actually 3000%. but ofc im sure he was lying like kruell said
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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NiteHawk
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Re: Knights post 1.7.0.0

Postby NiteHawk » Tue Oct 16, 2018 4:45 am

Terron wrote:div bonus dont work like a flat percentage.

roll back on discord tavern a few months ago you will see nitehawk post chanter damage with a 300% ember

it was 30x damage on div which is actually 3000%. but ofc im sure he was lying like kruell said


It was actually a 3000% ember yes. I corrected myself literally after it was pointed out - Posted afterwards:

NiteHawk06/05/2018
its actually 3000% 8) I'm not around at the moment until sunday, IRL stuff right now until then


ember.png
ember.png (19.23 KiB) Viewed 5472 times



The thing is though if you have a damage bonus and div bonus are (mostly) multiplied, so you'll probably gain a little more damage then just adding all the bonuses together which is incorrect. But yeah, as Kruell said there's also additional factors that people don't always state, like wither, additional buffs, etc.

Terron
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Re: Knights post 1.7.0.0

Postby Terron » Tue Oct 16, 2018 10:50 am

ah i just misread that.

is something broke with strike then?

i do notice if you land a strike with 2 fp the fp bar jumps to 3 then 0. are strikes adding an extra 10%?
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants


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