Current Stats
Posted: Thu Aug 04, 2016 9:11 am
Trying to remember what every stat does right now and add it for you guys here. If you see missing stuff ask or let me know.
Strength
-Physical Damage
Agility
-Dodge
-Hit rate
If two characters have the same level they will have a dodge rate of 50%. Every agi point higher or lower should be about 3-4% per point. Monks have a hidden modifier, which is typically like having +2 AGI. Barbarians would be opposite. This along with damage will be balanced out better when we have the level 25 'test week'.
Endurance
-HP amount per level
-Speed of passive HP gain. (7.4 seconds - (Endurance/10))
--Will also effect HP speed gain in temples.
Intelligence
-Spell damage **
-Spell duration. **
-Fizzle rate. **
-Hiding (vs Search)
-Searching (vs Hide)
-Autosneak amount (Level*Int*0.06)
-Steal amount
**Does not effect bards.
Wisdom
-Resistance to spells (Class/Race can also effect this on top. But without wisdom, it makes it a moot point.)
-Amount of MP
-Damage negation to spells. This will be a set amount and will reduce the oncoming damage that breaks through resistance.
-Speed of passive MP gain. (10 seconds - (Wisdom/10))
--Will also effect MP speed gain in temples.
Charisma
-Bards use this for any spell damage, duration, fizzle rate, etc.
-Taunt and Mark skill. (Knight & Ranger)
10 charisma: 0 HP -- 0 MP
11 charisma: 0-1HP -- 0 MP
12 charisma: 0-1HP -- 0-1 MP
13 charisma: 1-2HP -- 0-1 MP
14 charisma: 1-2HP -- 0-2 MP
15 charisma: 1-3HP -- 0-2 MP
16 charisma: 1-3HP -- 1-2 MP
17 charisma: 2-4HP -- 1-2 MP
18 charisma: 2-4HP -- 1-3 MP
19 charisma: 2-5HP -- 1-3 MP
20 charisma: 2-5HP -- 2-3 MP
21 charisma: 3-6HP -- 2-3 MP
22 charisma: 3-6HP -- 2-4 MP
23 charisma: 3-7HP -- 2-4 MP
Strength
-Physical Damage
Agility
-Dodge
-Hit rate
If two characters have the same level they will have a dodge rate of 50%. Every agi point higher or lower should be about 3-4% per point. Monks have a hidden modifier, which is typically like having +2 AGI. Barbarians would be opposite. This along with damage will be balanced out better when we have the level 25 'test week'.
Endurance
-HP amount per level
-Speed of passive HP gain. (7.4 seconds - (Endurance/10))
--Will also effect HP speed gain in temples.
Intelligence
-Spell damage **
-Spell duration. **
-Fizzle rate. **
-Hiding (vs Search)
-Searching (vs Hide)
-Autosneak amount (Level*Int*0.06)
-Steal amount
**Does not effect bards.
Wisdom
-Resistance to spells (Class/Race can also effect this on top. But without wisdom, it makes it a moot point.)
-Amount of MP
-Damage negation to spells. This will be a set amount and will reduce the oncoming damage that breaks through resistance.
-Speed of passive MP gain. (10 seconds - (Wisdom/10))
--Will also effect MP speed gain in temples.
Charisma
-Bards use this for any spell damage, duration, fizzle rate, etc.
-Taunt and Mark skill. (Knight & Ranger)
10 charisma: 0 HP -- 0 MP
11 charisma: 0-1HP -- 0 MP
12 charisma: 0-1HP -- 0-1 MP
13 charisma: 1-2HP -- 0-1 MP
14 charisma: 1-2HP -- 0-2 MP
15 charisma: 1-3HP -- 0-2 MP
16 charisma: 1-3HP -- 1-2 MP
17 charisma: 2-4HP -- 1-2 MP
18 charisma: 2-4HP -- 1-3 MP
19 charisma: 2-5HP -- 1-3 MP
20 charisma: 2-5HP -- 2-3 MP
21 charisma: 3-6HP -- 2-3 MP
22 charisma: 3-6HP -- 2-4 MP
23 charisma: 3-7HP -- 2-4 MP