Suggestion: Cursed Knight

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dunky
Posts: 60
Joined: Sat Aug 13, 2016 9:30 pm

Suggestion: Cursed Knight

Postby dunky » Mon Sep 05, 2016 8:07 pm

Heavy armor, 2h swords/axes, helmet

Suffocate - prevents enemy skill use for 1 roundo

Cursed Blood - sacrifice % of health to increase damage output for 1-2 rounds

Devour - Use 2 attacks to deal a heavy blow, healing yourself for a small amount of health (less than cost of damage buff)

I am trying to think of classes we do not have, and one of the things I thought of was a heavy armor class with a bit of risk involved. The idea is the Cursed Knight is to buff yourself, dealing damage to yourself and for and then finishing off with a heavy blow to try and leech a bit of health back and continue fighting. If they get focused without landing a healing blow, they can be killed. Heavy armor and high End will make it harder to kill, so maybe a small Aging penalty.

Another idea is a roundhouse/rage mechanic that heals the Cursed Knight, but only while buffed. The damage buff duration would need to be extended to make this idea more effective.

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Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Suggestion: Cursed Knight

Postby Folder » Mon Sep 05, 2016 10:18 pm

Has potential, I like it.
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daedroth
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Re: Suggestion: Cursed Knight

Postby daedroth » Tue Sep 06, 2016 4:05 am

Why does this remind me a little of Tales of Ma... eh... that: http://te4.org/ ?
Actually, some interesting classes there.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

Futch
Posts: 21
Joined: Mon Aug 15, 2016 7:30 pm

Re: Suggestion: Cursed Knight

Postby Futch » Wed Sep 07, 2016 8:50 pm

I like heavy armor classes


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