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Re: Interface

Posted: Thu Apr 28, 2016 9:33 am
by Kenichi
I rather not have windows in a window.... please

Re: Interface

Posted: Thu Apr 28, 2016 9:36 am
by Kawasaki
Kenichi wrote:I rather not have windows in a window.... please

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Re: Interface

Posted: Sat Apr 30, 2016 4:55 pm
by NiteHawk
Anyways as I said, it seems like the general thing is that we should use this interface, and I fully agree on it.

On top of that, I like the E for the icon too. It looks nice. Would go well with the new client too. The logo itself looks nice and I'd be happy to use that too.

It's no rush on it though Ghost to finish it up. I still need to obviously get everything going first, then once I settle down I'm going to be reworking/redoing the client. I think maybe the best method would be once it's actually complete perhaps a PSD photoshop file or something in which I can extract most of the needed images and such if you think that would be good too.

Re: Interface

Posted: Sat Apr 30, 2016 11:59 pm
by Ghost
I've been working on some of the secondary interactions and functionality and can post those soon.

Just let me know when you're getting closer to point in which you'll want the PSD. However I've tried to design the interface in a way that doesn't require heavy use of imagery - so if you'd like me to mock up an HTML/CSS version of the interface I can provide that as well - Not sure how you're coding it.

Re: Interface

Posted: Sun May 01, 2016 5:33 am
by NiteHawk
No that's fine. All I need is the design and I can determine what needs to be an image and what doesn't. I'll splice off needed bits NP. Don't worry about anything more though.

I need to figure out a good plan for the interface as I want it to work on all os. I know of some ways, but need to see whats best

Re: Interface

Posted: Fri May 27, 2016 4:50 pm
by Kruell
I know I'm coming late to the game but here are some thoughts. I love the proposed new look. I've played games though that allowed you to have a "core" game screen and then certain sections were modules that could be moved wherever you wanted and organized to your taste. Without digging for images, just open up winamp in full mode and see how easy they have it to move the modules around. It's not something I particularly liked in the game bacuase I would end up accidently moving something when not intending but some poeople like that. The main reason I bring this up is it also allows the person to play the game "on top" of their computer while moving the modules to the sides to keep an eye on what's going on beneath. Plus, if you add in a single button to "return to default" and some locking pins even people who don't pay attention can fix their screw ups.

Re: Interface

Posted: Sun Jun 12, 2016 7:56 pm
by Aieron
I love that updated client layout. I think it'd be cool to see monsters being an overlay on top of the room imagine if it's going to be that large. It makes the monsters feel like they're in the world more, and it's better than looking at a long list with monsters/players/items imo. If the room image won't be that big then ignore this suggestion. I think it'd only work with the increased size.

Re: Interface

Posted: Fri Jun 17, 2016 11:06 pm
by Gerry
All I request is a sword icon to attack with, so I don't have to type: "a troll" then spam up+enter.

I like da clicky sometimes.

Re: Interface

Posted: Sat Jun 18, 2016 8:20 am
by Rodeo
Gerry wrote:All I request is a sword icon to attack with, so I don't have to type: "a troll" then spam up+enter.

I like da clicky sometimes.


Word

Re: Interface

Posted: Thu Jun 23, 2016 11:10 am
by Aliege
Rodeo wrote:
Gerry wrote:All I request is a sword icon to attack with, so I don't have to type: "a troll" then spam up+enter.

I like da clicky sometimes.


Word


Speaking of 'word' is there any word on the new client interface. I know you've been working hard on the game mechanics, I don't want to come off as demanding or ungrateful. I just haven't heard much in terms of timeframe for the release of the new client and I'm excited to see the game get the interface overhaul.