Maps

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Kawasaki
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Re: Maps

Postby Kawasaki » Sat May 07, 2016 1:24 pm

If your talking about Seamoor I plan on having it done tomorrow night if possible. Trying to work on the temples guilds and item shops.

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Lateralus
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Re: Maps

Postby Lateralus » Sat May 07, 2016 7:57 pm

Kawasaki wrote:If your talking about Seamoor I plan on having it done tomorrow night if possible. Trying to work on the temples guilds and item shops.


Nice!!!

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Lateralus
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Re: Maps

Postby Lateralus » Mon May 09, 2016 6:42 am

Still waiting on this town? if so I am going to build it then upload it real quick using the map provided here and dorgons descriptions.

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Satsujin
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Re: Maps

Postby Satsujin » Mon May 09, 2016 7:21 am

It'll be finished off today.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker

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NiteHawk
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Re: Maps

Postby NiteHawk » Mon May 09, 2016 8:09 am

Great, thank 8)

I'm going to update the map tomorrow with the client/server changes as well.

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Lateralus
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Re: Maps

Postby Lateralus » Mon May 09, 2016 8:36 am

NiteHawk wrote:Great, thank 8)

I'm going to update the map tomorrow with the client/server changes as well.


Do you have sample files of weapons, armors and bags?

Also monster sample files

Also can you add lateralusrok@gmail.com to the dropbox team so i can get to the images? I assume they are numbered and set to be added to item files?

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NiteHawk
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Re: Maps

Postby NiteHawk » Mon May 09, 2016 9:43 am

Lateralus wrote:
NiteHawk wrote:Great, thank 8)

I'm going to update the map tomorrow with the client/server changes as well.


Do you have sample files of weapons, armors and bags?

Also monster sample files

Also can you add lateralusrok@gmail.com to the dropbox team so i can get to the images? I assume they are numbered and set to be added to item files?


No bags exist yet. I'll have sample files in a bit for items but I want to test them IG before I throw them out tomorrow in stores. But if someone wants to make sample descriptions for basic items: Dagger, Short Sword, Club, Staff, Small Shield, etc be good.

Club can be something else though, maybe Hammer instead.

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Satsujin
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Re: Maps

Postby Satsujin » Mon May 09, 2016 10:12 am

Starting city room files are IN THE DROPBOX! I'll make the files for the arena here momentarily, Lat is working on items and stores.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker

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NiteHawk
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Re: Maps

Postby NiteHawk » Mon May 09, 2016 10:20 am

Satsujin wrote:Starting city room files are IN THE DROPBOX! I'll make the files for the arena here momentarily, Lat is working on items and stores.


Arena is very simple. Name the arena in the room file in [Special] like store is .. I.E. Arena=2 .. Typically name it the room number so its easy to find, but can be anything. Rclass= should be 6.

Then make a ARENANAME.arena file. (In the above example, 2.arena)

[Arena]
Max=2
Monsters=Rat,Rat,Rat,Mutant Rabbit


Monsters, what you want to spawn. The above is 75% chance of spawning a rat, 25% to spawn a rabiit.
Max is a bit special, it tells the room how many monsters can actually spawn there. So you can have arenas with max spawns of 5, or even 1. I'd say a good limit is 3-5.


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