Maps

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Kawasaki
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Re: Maps

Postby Kawasaki » Tue Apr 26, 2016 1:43 pm

Why not make the housing into a lobby on which you either go up or down to avoid any map issues.


Could we possibly make it a large apartment style building or a that you are renting rooms in the castle, or would that not make sense with the lore?

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NiteHawk
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Re: Maps

Postby NiteHawk » Tue Apr 26, 2016 3:34 pm

Kawasaki wrote:
Why not make the housing into a lobby on which you either go up or down to avoid any map issues.


Could we possibly make it a large apartment style building or a that you are renting rooms in the castle, or would that not make sense with the lore?


Would be fine long as everyones down for it. I think houses are fine though too.

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Kawasaki
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Re: Maps

Postby Kawasaki » Tue Apr 26, 2016 3:38 pm

Maybe make it so the rooms to rent in the castle are higher priced due to the premium area they are located in?

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Lateralus
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Re: Maps

Postby Lateralus » Tue Apr 26, 2016 7:44 pm

This would be a little anti rp but it save space and make thing less complicated everyone could have the same entrance square to their house/apt. it would just recognize the account or whatever and take you to your squares I assume.

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Dorgon
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Re: Maps

Postby Dorgon » Tue Apr 26, 2016 9:57 pm

Once more:

Gates
WI: You are at the gates of Seamoor.
On Look: The gates are made of very strong looking iron, with 2 tridents crossing across the top. The
street is kept clean. Standing around the gates are several burly-looking guards. There is a sign posted here
for new travellers. You can go west into town or east back onto the dusty road.
Look at sign: Welcome, Traveller! Inside these gates you will find all you need to survive this brave new world.
Have a look around, buy, sell, and trade to you heart's content!
Movement: The city exits east and Main Street continues west.

1
WI: You are on Main Street.
On 'Look': You are now standing inside the gates of Seamoor. People can be seen coming and going through the gates to
the east, and further west some buildings are within sight. You can go east to the gates or west further into town.
Movement: Main Street continues east and west.

2
WI: You are on Main Street.
On 'Look': The well-worn cobblestones here are very clean. More people are passing by, and there is more bustle further
into town. A bank can be seen nearby to the west. You can go east or west.
Movement: Main Street continues east and west.

3
WI: The street splits here, with the Bank of Movun to the south.
On 'Look': You are standing at a crossroads. The bank entrance is just to the south. The marketplace is just north, and
the main street runs east and west. There are a few guards looking around here.
Movement: Merchant's Way is to the north, and Main Street continues east and west.

Bank
WI: You are in the Bank of Seamoor. There are a few teller lines, each with a teller waiting to help those patrons who walk in.
There are several heavily armed guards milling about. .
On 'Look': The inside of the bank is very clean, and the tellers are very neatly dressed. There is a hallway that
presumably leads to the vault. The guards are actively scanning the room.
Movement: The bank exits north onto the street.

4
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean. A bank entrance can be seen to the east. To the west lies an entrance
to a simple building.
Movement: Main Street continues east and west.

5
WI: You are on Main Street. The Seamoor Saloon is to the south.
On 'Look': The well-worn cobblestones are very clean. There is a small building to the south, with a sign out front
that has 'Seamoor Saloon' written at the top in a faded blue color and a small wave painted at the bottom.
Movement: The Seamoor Saloon is to the south, and Main Street continues east and west.

Saloon
WI: You are in the Seamoor Saloon.
On 'Look': The Saloon is dimly lit, but the atmosphere is welcoming. There is a bar in the corner, with a young barkeep
taking orders.
Movement: The Seamoor Saloon exits to the north.

6
WI: You are on Main Street. There is a street leading north.
On 'Look': The well-worn cobblestones are very clean. Guild Street leads north. To the east lies an entrance to a simple-looking building. An
entrance to a small, squat building lies to the west.
Movement: Main Street continues east and west. Guild Street starts to the north.

7
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean. There is a small building with a plain banner that says
'Oceanic Atheneum' to the south. A small sign is posted outside its door.
Look at sign: If you seek knowledge or historical information, the answers can be found within these walls.
Movement: The Oceanic Atheneum is to the south. Main Street continues east and west.

8
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean.
Movement: Main Street continues east and west.

9
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean.
Movement: Main Street continues east and west.

10
WI: You are at a crossroads. The arena is south. Temple Street goes north.
On 'Look': The street splits here.!There are sounds of swords clashing coming from the arena to the south. In the distance to the north a few temples can be seen.
Movement: Main Street continues east and west. You may enter the arena to the south. Temple Street starts to the north.

Thoughts?

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Dorgon
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Re: Maps

Postby Dorgon » Wed Apr 27, 2016 6:28 pm

I've changed the name on my descriptions, but I don't know what our starter town is. Or at least if we are going to start off by the sea. Thoughts?

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Dorgon
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Re: Maps

Postby Dorgon » Wed Apr 27, 2016 10:13 pm

Gates
WI: You are at the gates of Seamoor.
On Look: The gates are made of very strong looking iron, with 2 tridents crossing across the top. The
street is kept clean. Standing around the gates are several burly-looking guards. There is a sign posted here
for new travellers. You can go west into town or east back onto the dusty road.
Look at sign: Welcome, Traveller! Inside these gates you will find all you need to survive this brave new world.
Have a look around, buy, sell, and trade to you heart's content!
Movement: The city exits east and Main Street continues west.

Main1
WI: You are on Main Street.
On 'Look': You are now standing inside the gates of Seamoor. People can be seen coming and going through the gates to
the east, and further west some buildings are within sight. You can go east to the gates or west further into town.
Movement: Main Street continues east and west.

Main2
WI: The street splits here, with the Bank of Movun to the south.
On 'Look': You are standing at a crossroads. The bank entrance is just to the south. The marketplace is just north, and
the main street runs east and west. There are a few guards looking around here.
Movement: Merchant's Way is to the north, and Main Street continues east and west.

Bank
WI: You are in the Bank of Seamoor. There are a few teller lines, each with a teller waiting to help those patrons who walk in.
There are several heavily armed guards milling about. .
On 'Look': The inside of the bank is very clean, and the tellers are very neatly dressed. There is a hallway that
presumably leads to the vault. The guards are actively scanning the room.
Movement: The bank exits north onto the street.

Main3
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean. A bank entrance can be seen to the east. To the west lies an entrance
to a simple building.
Movement: Main Street continues east and west.

Main4
WI: You are on Main Street. The Seamoor Saloon is to the south.
On 'Look': The well-worn cobblestones are very clean. There is a small building to the south, with a sign out front
that has 'Seamoor Saloon' written at the top in a faded blue color and a small wave painted at the bottom.
Movement: The Seamoor Saloon is to the south, and Main Street continues east and west.

Saloon
WI: You are in the Seamoor Saloon.
On 'Look': The Saloon is dimly lit, but the atmosphere is welcoming. There is a bar in the corner, with a young barkeep
taking orders.
Movement: The Seamoor Saloon exits to the north.

Main5
WI: You are on Main Street. There is a street leading north.
On 'Look': The well-worn cobblestones are very clean. Guild Street leads north. To the east lies an entrance to a simple-looking building. An
entrance to a small, squat building lies to the west.
Movement: Main Street continues east and west. Guild Street starts to the north.

Main6
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean. There is a small building with a simple sign that says
'Oceanic Atheneum' to the south.
Movement: The Oceanic Atheneum is to the south. Main Street continues east and west.

Main7
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean.
Movement: Main Street continues east and west.

Main8
WI: You are on Main Street.
On 'Look': The well-worn cobblestones are very clean.
Movement: Main Street continues east and west.

Main9
WI: You are at a crossroads. The arena is south. Temple Street goes north.
On 'Look': The street splits here.!There are sounds of swords clashing coming from the arena to the south. In the distance
to the north a few temples can be seen.
Movement: Main Street continues east and west. You may enter the arena to the south. Temple Street starts to the north.

Arena
WI: You are in the Arena.
On Look: The arena floor is dirt, and in some places there is blook soaking into it. There is an arena master nearby.
Look at Master: Before you stands a very tall, muscular human. He is wearing a dark colored cloth tunic and holds
a bullwhip in his right hand, and looks extremely angry.
Speak to Master: FIGHT!!! (a random monster appears)
Movement: The arena exits to the north.

Main10
WI: You are on Main Street.
On Look: The road becomes narrower to the west, and it seems that the residential area of town lies that way. To the
east are the more mundane buildings.
Movement: Main Street continues east and becomes Residential Road to the west.

Temple1
WI: You are on Temple Street.
On Look: The well-worn cobblestones are very clean. There is a large building shaped oddly like a cave to the east.
Movement: Temple Street continues north. There is a crossroads to the south.

Bhrom's Temple
WI: You enter Bhrom's Temple.
On Look: As you enter the cavelike building, you notice a rock altar by a small fire in the middle of the room.
The theme from the outside is carried over inside, as the walls and ceiling are covered with dirt and rocks. It looks
like someone carved this room out of a chunk of rock.
Movement: Bhrom's Temple exits west.

Temple2
WI: You are on Temple Street.
On Look:The well-worn cobblestones are very clean.
Movement:

I changed the names to make it easier to identify. I know I didn't finish Temple2, I'm really tired. Is that better? Good? Bad? Any help would be greatly appreciated.

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Satsujin
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Location: Maine, USA
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Re: Maps

Postby Satsujin » Wed Apr 27, 2016 10:59 pm

It looks good from a quick scan. I'll read it over properly tomorrow and give you a better critique if you want one.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker

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Dorgon
Posts: 71
Joined: Wed Apr 20, 2016 8:46 pm

Re: Maps

Postby Dorgon » Thu Apr 28, 2016 6:28 am

Satsujin wrote:It looks good from a quick scan. I'll read it over properly tomorrow and give you a better critique if you want one.


:D :D

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NiteHawk
Site Admin
Posts: 3120
Joined: Wed Apr 20, 2016 7:33 am

Re: Maps

Postby NiteHawk » Sat May 07, 2016 12:41 pm

Where is the files for this? I believe it was said to be done but I don't see it in my email or dropbox.


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