got this error in gy last night

Terron
Posts: 664
Joined: Sat Jan 14, 2017 11:36 pm

got this error in gy last night

Postby Terron » Thu Apr 19, 2018 2:20 am

Character Name: fey
Please Choose a Request Type: I have a general question.

Message:
[02:12] Error in ProcessWeaponDisplay(instanceIndex=236, instanceName=Fey, isPlayer=True, isNPC=False, isRoom=False, isItem=False, isQuest=False, exception=System.NullReferenceException: Object reference not set to an instance of an object.
[02:12] at NLua.MetaFunctions.RunFunctionDelegate(LuaState luaState, ObjectTranslator translator)
[02:12] at NLua.MetaFunctions.RunFunctionDelegate(LuaState luaState)
[02:12] at KeraLua.NativeMethods.LuaNetPCall(IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc)
[02:12] at NLua.Lua.CallFunction(Object function, Object[] args, Type[] returnTypes)
[02:12] at NLua.LuaFunction.Call(Object[] args)
[02:12] at EOServer.clsLua.ProcessWeaponDisplay() in C:\Projects\EOServerNEWOLD\EOServer\Classes\clsLua.vb:line 1778, stacktrace= at EOServer.clsLua.LogError(MethodBase method, Exception ex, Object[] values)
[02:12] at EOServer.clsLua.ProcessWeaponDisplay()
[02:12] at EOServer.PlayerClass.DisplayAD()
[02:12] at EOServer.modStatusClass.UpdatePlayerStatValues(Int32 index, Int32 stat, Double amount, Int32 time, Int32 id, String message, String globalmessage, Boolean Removed)
[02:12] at EOServer.clsLua.PartyBoost(Int32 pID, Boolean isIDPlayer, Int32 boostID, Double updateValue, Int32 ticks, Int32 ID, String message, String globalmessage, Int32 removeBoostID, Int32 removeID, Double removePower)
[02:12] at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
[02:12] at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
[02:12] at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
[02:12] at NLua.Method.LuaMethodWrapper.Call(LuaState luaState)
[02:12] at NLua.MetaFunctions.RunFunctionDelegate(LuaState luaState, ObjectTranslator translator)
[02:12] at NLua.MetaFunctions.RunFunctionDelegate(LuaState luaState)
[02:12] at KeraLua.NativeMethods.LuaNetPCall(IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc)
[02:12] at KeraLua.NativeMethods.LuaNetPCall(IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc)
[02:12] at NLua.Lua.CallFunction(Object function, Object[] args, Type[] returnTypes)
[02:12] at NLua.LuaFunction.Call(Object[] args)
[02:12] at EOServer.clsLua.ProcessTickTimer(Int32 ID, String name, Int32 amount, Int32 eIndex)
[02:12] at EOServer.modStatusClass.UpdatePlayerStatValues(Int32 index, Int32 stat, String updateValue, Int32 amount, Int32 time, Int32 id, String message, String globalmessage, Boolean Removed)
[02:12] at EOServer.PlayerClass.StatusEffects_Tick(Object source, ElapsedEventArgs e)
[02:12] at System.Timers.Timer.MyTimerCallback(Object state)
[02:12] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[02:12] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[02:12] at System.Threading.TimerQueueTimer.CallCallback()
[02:12] at System.Threading.TimerQueueTimer.Fire()
[02:12] at System.Threading.TimerQueue.FireNextTimers()
[02:12] )
"Once the game is over, the king and the pawn go into the same box"

Terron
Posts: 664
Joined: Sat Jan 14, 2017 11:36 pm

Re: got this error in gy last night

Postby Terron » Thu Apr 19, 2018 2:21 am

think it was letting me rehide before timer was up completely
"Once the game is over, the king and the pawn go into the same box"

User avatar
NiteHawk
Site Admin
Posts: 3630
Joined: Wed Apr 20, 2016 7:33 am

Re: got this error in gy last night

Postby NiteHawk » Thu Apr 19, 2018 3:40 am

It's something to do with displaying the AD, what weapons did you have?

Terron
Posts: 664
Joined: Sat Jan 14, 2017 11:36 pm

Re: got this error in gy last night

Postby Terron » Fri Apr 20, 2018 10:36 pm

um arcanite crossbow and arcanite bolts
"Once the game is over, the king and the pawn go into the same box"


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