crazy bug that spawns vines Topic is solved

dank
Posts: 3
Joined: Wed Apr 20, 2016 11:40 pm

crazy bug that spawns vines

Postby dank » Wed Sep 05, 2018 9:08 am

Character Name: gogeta
Please Choose a Request Type: I found a server bug or game breaking issue.

Message:
Error in GetEntityInParty(instanceIndex=231, instanceName=Gogeta, isPlayer=True, isNPC=False, isRoom=False, isItem=False, isQuest=False, pID=253, isIDPlayer=True, exception=System.NullReferenceException: Object reference not set to an instance of an object.
~w[03:09] at EOServer.clsLua.GetEntityInParty(Int32 pID, Boolean isIDPlayer) in C:\Projects\EOServer\EOServer\Classes\clsLua.vb:line 2808, stacktrace= at EOServer.clsLua.LogError(MethodBase method, Exception ex, Object[] values)
~w[03:09] at EOServer.clsLua.GetEntityInParty(Int32 pID, Boolean isIDPlayer)
~w[03:09] at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
~w[03:09] at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
~w[03:09] at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
~w[03:09] at NLua.Method.LuaMethodWrapper.Call(LuaState luaState)
~w[03:09] at NLua.MetaFunctions.RunFunctionDelegate(LuaState luaState, ObjectTranslator translator)
~w[03:09] at NLua.MetaFunctions.RunFunctionDelegate(LuaState luaState)
~w[03:09] at KeraLua.NativeMethods.LuaNetPCall(IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc)
~w[03:09] at KeraLua.NativeMethods.LuaNetPCall(IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc)
~w[03:09] at NLua.Lua.CallFunction(Object function, Object[] args, Type[] returnTypes)
~w[03:09] at NLua.LuaFunction.Call(Object[] args)
~w[03:09] at EOServer.clsLua.ProcessMovement(Boolean after, Boolean mover, Boolean syncLockProcess, String direction, Int32 index, Boolean isPlayerX)
~w[03:09] at EOServer.modMovement.ProcessMovement(Int32 Index, String Data)
~w[03:09] at EOServer.modFunctions.processData(Int32 SessionIndex, Int32 Index, Byte dataChannel, String Data)
~w[03:09] at EOServer.SessionClass.receiveData(IAsyncResult ar)
~w[03:09] at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
~w[03:09] at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
~w[03:09] at System.Net.Security._SslStream.ProcessFrameBody(Int32 readBytes, Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest)
~w[03:09] at System.Net.Security._SslStream.ReadFrameCallback(AsyncProtocolRequest asyncRequest)
~w[03:09] at System.Net.AsyncProtocolRequest.CompleteRequest(Int32 result)
~w[03:09] at System.Net.FixedSizeReader.CheckCompletionBeforeNextRead(Int32 bytes)
~w[03:09] at System.Net.FixedSizeReader.ReadCallback(IAsyncResult transportResult)
~w[03:09] at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
~w[03:09] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
~w[03:09] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
~w[03:09] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
~w[03:09] at System.Net.ContextAwareResult.Complete(IntPtr userToken)
~w[03:09] at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
~w[03:09] at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
~w[03:09] at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
~w[03:09] )
~w[03:09] ~eAs you enter the room, a faint click is heard and you are bound by tangling roots springing from the ground! <===THIS THING SPAWNED


~wSouthern Wasteland ~m- Zone: ~wZone #8 - Linwood, Southern Wasteland, Sewers, Ringleader, Raiders Vale ~m- Always Sickness: ~wFalse <====ROOM IT HAPPENED IN

I was in a party they were in ark i was killing a raider while they were afk. When I entered the room it kicked me from party and spawned that vine. I killed a hobo and the vine disappeared. Thought i'd let you guys know about it. not sure what the ~w and stuff our that is how it opened in notepad

User avatar
NiteHawk
Site Admin
Posts: 3813
Joined: Wed Apr 20, 2016 7:33 am

Re: crazy bug that spawns vines

Postby NiteHawk » Wed Sep 05, 2018 9:10 am

Oh were you the party leader? And your friends were moving but not in party?

dank
Posts: 3
Joined: Wed Apr 20, 2016 11:40 pm

Re: crazy bug that spawns vines

Postby dank » Thu Sep 06, 2018 12:25 am

I was not the party leader. There were two more in the party but up in ark. AFK in the bank

User avatar
NiteHawk
Site Admin
Posts: 3813
Joined: Wed Apr 20, 2016 7:33 am

Re: crazy bug that spawns vines  Topic is solved

Postby NiteHawk » Thu Sep 06, 2018 7:40 am

Made some changes, let me know if you get issues again.


Return to “Bugs/Typos”

Who is online

Users browsing this forum: No registered users and 1 guest