Quality of Life Changes to /hide and Backstab Mechanics

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Tucker
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby Tucker » Mon Jun 19, 2017 6:56 pm

That's my dota coming through lol I'm leaving it though Slayer best hero!

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Miach
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby Miach » Tue Jun 20, 2017 2:16 am

I'm sure some of what you just mentioned is intended.

I think Slayers are in a great place.

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daedroth
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby daedroth » Tue Jun 20, 2017 3:08 am

@Miach, anyone who is half decent with a slayer will have hidden and attacked before anyone can /search, unless the person spams /search and if their doing that during a fight they are going to waste attacks (and have a chance of being unsuccessful anyway).
Other points have been covered by Tucker.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Folder
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby Folder » Tue Jun 20, 2017 10:24 am

I think it's clear the community is pretty divided on this one. It's certainly a big issue but hard to come up with a something everyone will be pleased with. I'd expect it to remain as is until some new solution that can appease most people is discussed.
<Silhouette>

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daedroth
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby daedroth » Tue Jun 20, 2017 10:50 am

I say we draw straws, shortest wins... or loses... or something.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Tucker
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby Tucker » Tue Jun 20, 2017 2:18 pm

Or just make a poll simply asking should the room restriction be removed and add a slight balancing mechanic TBD.

All of the negatives I've seen are against the actual balance mechanics I proposed (which were just to be used as examples but thats another story) and not against removing the core move restriction. If the community supports removing it then we could look toward the balancing aspect. After discussing it I support a simple cooldown timer between backstabs. This prevents instant double backstabs and mimics the time delay for moving around.

Edit: If Hawk or Staff throw up a poll somewhere I think it'd be very helpful. It'd either prove the community is split, wants it changed, or wants it the same.

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daedroth
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Re: Quality of Life Changes to /hide and Backstab Mechanics

Postby daedroth » Wed Jun 21, 2017 3:21 am

Tucker wrote:Or just make a poll simply asking should the room restriction be removed and add a slight balancing mechanic TBD.
...

A poll is a ridiculous idea!
Drawing straws is the only way to go.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.


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