Changes to Mirror Rooms
Posted: Sat Jun 17, 2017 2:20 pm
As it stands now, all mirror rooms present an overwhelming advantage to priests and healers.
Currently the average damage output of a player is approx. 135 AD (some being higher, some being lower). Those classes have miss chances, chances to fizzle, magic resistance to penetrate and armor blocking/deflecting. In a mirror room, heals do not have these restrictions. Currently a heal cannot be resisted and their damage from Aid is approximately twice per stamina as any other class.
Normally this would not present a problem, we love healing where it is (as its already been nerfed before), but in a mirror room priests really shine. It is approximately 1000 (average 250 heal x 4 stamina) damage unmitigated by any means, which is enough to round most characters.
Now I'm not getting all radical about it, but I think it should be modified in the following ways:
1) In a mirror room, healing becomes damage, and it is a spellcast. This equates to spell damage, which should have a resist chance, just like blast or any other spell cast at a player. A 22 Wisdom Gnome should be able to resist spellcast damage fairly well, but currently cannot (they get an HP gimp to compensate for this higher spell resistance).
2) Because 1000+ (yes some heals can be like 263 or more) damage per round is absolutely unheard of by most spellcasters, most melee, and most slayers (who also have to deal with armor, dodge, spell resistance/negation, and hitrate) and taking down mobs or players or bosses in these mirror environments far outweighs the damage any player can do in a normal room setting, I propose to halve the damage of healing spells on players and mobs (I think healing damage on undead mobs is already halved? so it would fall right in line) in these mirror rooms. So instead of a priest capable of 1000+ damage in a mirror room, they do 130 per hit x 4 = 520 damage?! approximately.
This would balance the mirror rooms and put them in line with everyone else, because right now the advantage is healers in mirror rooms, especially since they cannot be tickled by melee.
Obviously this is in regards to Thanatos, but could affect other things as well as more areas are released.
Thanks all! Suggestions below!
Currently the average damage output of a player is approx. 135 AD (some being higher, some being lower). Those classes have miss chances, chances to fizzle, magic resistance to penetrate and armor blocking/deflecting. In a mirror room, heals do not have these restrictions. Currently a heal cannot be resisted and their damage from Aid is approximately twice per stamina as any other class.
Normally this would not present a problem, we love healing where it is (as its already been nerfed before), but in a mirror room priests really shine. It is approximately 1000 (average 250 heal x 4 stamina) damage unmitigated by any means, which is enough to round most characters.
Now I'm not getting all radical about it, but I think it should be modified in the following ways:
1) In a mirror room, healing becomes damage, and it is a spellcast. This equates to spell damage, which should have a resist chance, just like blast or any other spell cast at a player. A 22 Wisdom Gnome should be able to resist spellcast damage fairly well, but currently cannot (they get an HP gimp to compensate for this higher spell resistance).
2) Because 1000+ (yes some heals can be like 263 or more) damage per round is absolutely unheard of by most spellcasters, most melee, and most slayers (who also have to deal with armor, dodge, spell resistance/negation, and hitrate) and taking down mobs or players or bosses in these mirror environments far outweighs the damage any player can do in a normal room setting, I propose to halve the damage of healing spells on players and mobs (I think healing damage on undead mobs is already halved? so it would fall right in line) in these mirror rooms. So instead of a priest capable of 1000+ damage in a mirror room, they do 130 per hit x 4 = 520 damage?! approximately.
This would balance the mirror rooms and put them in line with everyone else, because right now the advantage is healers in mirror rooms, especially since they cannot be tickled by melee.
Obviously this is in regards to Thanatos, but could affect other things as well as more areas are released.
Thanks all! Suggestions below!