/inviteall

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Folder
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/inviteall

Postby Folder » Fri Sep 15, 2017 4:18 pm

Invite everyone on same square, pretty plz. Would naturally avoid hidden people to avoid abuse. Just a quality of life thing.
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Terron
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Re: /inviteall

Postby Terron » Fri Sep 15, 2017 9:52 pm

yes plz
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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Styx
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Re: /inviteall

Postby Styx » Sat Sep 16, 2017 4:26 am

Would this work also for those you don't want in party, so we can find people not in current guild. Or even so in events if party leaders dies so we can do a fast reformation ? Less strategy required that way.

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Folder
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Re: /inviteall

Postby Folder » Sat Sep 16, 2017 7:22 am

/inviting people one at a time is not strategy. lol.
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Sicx
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Re: /inviteall

Postby Sicx » Sat Sep 16, 2017 5:37 pm

+1 to the idea.
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daedroth
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Re: /inviteall

Postby daedroth » Sun Sep 17, 2017 8:04 am

Aye +1
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Ohko
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Re: /inviteall

Postby Ohko » Sun Sep 17, 2017 7:17 pm

How would you deal with this when there's more than 6 people on the square?
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Terron
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Re: /inviteall

Postby Terron » Sun Sep 17, 2017 7:45 pm

id like the command to be like
/form party [targets]

so if u type;
/form party guild - it just invites all guildies on square
/form party ally - invites all current guild allies(future content)
/form party all - invites everyone
/form party race - invites everyone of your current race (for future race content/events)

and last one i could think of atm is;

/call [class] - as in (/call bard)

this could send a global message that just says Player has called for a bard to help complete his party.

should have like a 2 minute cooldown ofc and since it doesn't allow custom text it wont be abused.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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Folder
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Location: Texas

Re: /inviteall

Postby Folder » Sun Sep 17, 2017 7:55 pm

Ohko wrote:How would you deal with this when there's more than 6 people on the square?


Either invites everyone or does not work if more than 6 ppl are on the square. Whichever people prefer and pretty simple.

Terron had some good ideas too although that's a bunch of added commands.
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Terron
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Re: /inviteall

Postby Terron » Sun Sep 17, 2017 8:18 pm

im sure it would invite everyone and the first 5 that join ends it lol.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants


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