daedroth wrote:Sb'd items only matter at 20th, before then the difference isnt great enough (and the shop boughts up till 15th come sb'd anyway - if you get unlucky and lose your beloved item you can buy a shop bought) and you won't have them that long.
MAYBE level 15th gear might lats long enough to warrant coming sb'd (I still don't think it takes that long to get to 20th).
The difference between a shop bought and a drop is 1AD roughly (and armour isn't that important at low levels; I make do with Seamore/Logging Camp quests until 20th, but it is about 2 protection difference)... It is not that much. That 1 AD difference only matters at the higher levels.
Again, newbies die, you don't. If you think people in this game wouldn't sell your stuff in a heartbeat you'd be wrong. 8)
'get unlucky and lose your beloved item you can buy a shop bought'
The difference is the same with a lower weapon vs not. When monsters have lower HP, etc, etc, every little bit counts. You may not think it doesn't matter, but it does.
Sb'd items only matter at 20th, before then the difference isnt great enough (and the shop boughts up till 15th come sb'd anyway
Losing your item as a newbie specially at the start where some newbies don't grasp the game fully, they'll die. Losing your shit is a big warrant to quitting the game. There is no point to throw newbies under the bus. What exactly are you going to do with those level 15 items. Are you going to SB them? High chance is no, you are not. Are newbies going too? They don't have gold. If as you say it matters little/no difference than why does it matter that they come SB?
Ya'll might not want a fluffy game to start but there's a lot of things that can make a player rage. You might come easy to losing gear but a new player who just joined, got some rare drops at level 15, and than dies, losing everything, he is not thinking 'It's alright I have tons of them', or 'I can go spend 5k at the store and buy gear.'. They will most likely feel very unaccomplished like something was ripped from them, and stop playing. The first few hours matter hugely in any game.
I usually just use the quest reward armor and weapons, once in a while I'll get a lvl 8 item just for fun to lvl others. And most characters make lvl 16 without almost no chance of death.
Yeah again, you guys are vets. It's EASY to say this as a vet when you understand where everything is and where to go. A new player does not have the benefit. That's the problem that a lots of games seem to have and ROK tbh had too. It wasn't very new player friendly. The first 15 levels doesn't need to bitchslap the newbie and say WELCOME TO EO BITCH.
To put in some items such as the undead commander was something fun to kill, yes it was op for lvl 25, but it gave people fun things just to kill. And ain't gonna get rich selling a commanders blade for 100 gold lol. Ps I had to show people back before he was moved where he even was at. Cause people didn't even know about him.
But than you are shafting new players an OAD that is worthless. Fun to kill? You can two round it because it's made for level 8. What is fun with that exactly? New players NEED their smaller OADs. I been running tests with my lady and the bests parts so far have come from quests which really help progression and moving around areas (sense of achievement) and little oad or tougher monsters. You guys should be doing harder OADs. If anything, as a builder, you can see that there needs to be more OADs, so there could be some simple 2-3 player OADs to be had for level 25 between green/blue stuff that don't have to be overly complex.