Wards.
Posted: Fri Jan 12, 2018 6:37 pm
i was thinking about casters not being able to block incoming spells. so i thought of a cool way that counterspelling and spell deflections could be implemented into the game. i give yo wards. wards would act similar to shields except not block melee attacks and not boost armor class.
basically shields remain the same. casters would gain a shield slot but could only equip wards. wards would have a spell deflection stat instead that just blocks spells. basically you are left with:
Divine Deflector: (shield)
Crafted from the refined and purified hexes, this shield is surrounded by a slight aura of power and will serve its owner well. Divine Deflector glows brilliantly. It is soulbound to xxx. This item has an armor value of 16. This item is classified as a shield and has a level restriction of 25+.
Divine Ward: (Ward)
Crafted from the refined and purified hexes, this shield is surrounded by a slight aura of power and will serve its owner well. Divine Ward glows brilliantly. It is soulbound to xxx. This item has a Spell Deflection bonus of 16. This item is classified as a Ward and has a level restriction of 25+. Wards grant a 5% counterspell chance for mages. This item can be equipped by your class.
shields and wards would block at the same rate just different damage types.
for clerics and paladins i suggest either they can equip either shield or ward. but also some class specific "sigil shields".
sigil shields would be a baance of defense vs both physical and magic. so in all it looks like
Divine Sigil:(Holy Sigil)
Crafted from the refined and purified hexes, this shield is surrounded by a slight aura of power and will serve its owner well. Divine Sigil glows brilliantly. It is soulbound to xxx. This item has an armor value of 8 and a Spell deflection bonus of 8. This item is classified as a Sigil and has a level restriction of 25+. Sigils grant clerics/paladins with 5% less fizzle chance. This item can be equipped by your class.
basically i think this would open some options up for casters and diversify healers a bit.
thoughts?
basically shields remain the same. casters would gain a shield slot but could only equip wards. wards would have a spell deflection stat instead that just blocks spells. basically you are left with:
Divine Deflector: (shield)
Crafted from the refined and purified hexes, this shield is surrounded by a slight aura of power and will serve its owner well. Divine Deflector glows brilliantly. It is soulbound to xxx. This item has an armor value of 16. This item is classified as a shield and has a level restriction of 25+.
Divine Ward: (Ward)
Crafted from the refined and purified hexes, this shield is surrounded by a slight aura of power and will serve its owner well. Divine Ward glows brilliantly. It is soulbound to xxx. This item has a Spell Deflection bonus of 16. This item is classified as a Ward and has a level restriction of 25+. Wards grant a 5% counterspell chance for mages. This item can be equipped by your class.
shields and wards would block at the same rate just different damage types.
for clerics and paladins i suggest either they can equip either shield or ward. but also some class specific "sigil shields".
sigil shields would be a baance of defense vs both physical and magic. so in all it looks like
Divine Sigil:(Holy Sigil)
Crafted from the refined and purified hexes, this shield is surrounded by a slight aura of power and will serve its owner well. Divine Sigil glows brilliantly. It is soulbound to xxx. This item has an armor value of 8 and a Spell deflection bonus of 8. This item is classified as a Sigil and has a level restriction of 25+. Sigils grant clerics/paladins with 5% less fizzle chance. This item can be equipped by your class.
basically i think this would open some options up for casters and diversify healers a bit.
thoughts?