pickpocketing

Terron
Posts: 687
Joined: Sat Jan 14, 2017 11:36 pm

Re: pickpocketing

Postby Terron » Mon Mar 05, 2018 9:18 am

i think it should be 1-3 potions + a percentile chance for additional ones based on int score.

something like :

int 10 - no bonus
int 11-13 - 25% chance for 1 additional pot
int 14-16 - 50% chance for 1 additional pot
int 17-19 - 75% chance for 1 additional pot
int 20-22 - 100% chance for additional pot, 33% chance for a second additional pot
int 23 - 100% chance for additional pot, 66% chance for a second additional pot
int 24 - 100% chance for 2 additional potions
"Once the game is over, the king and the pawn go into the same box"

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JadeFalcon
Posts: 384
Joined: Wed Jun 29, 2016 8:29 am

Re: pickpocketing

Postby JadeFalcon » Mon Mar 05, 2018 9:47 am

So AGI decides success/fail of /rob
INT decides "what" gets stolen?
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Terron
Posts: 687
Joined: Sat Jan 14, 2017 11:36 pm

Re: pickpocketing

Postby Terron » Mon Mar 05, 2018 9:55 am

yes imo

int would also be your defense to being robbed
"Once the game is over, the king and the pawn go into the same box"

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Inverno
Posts: 68
Joined: Fri May 05, 2017 10:56 am

Re: pickpocketing

Postby Inverno » Wed Mar 07, 2018 9:01 am

This idea can spread the chaos, but i like it :P

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