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Cavaliers - Taunt for PVP

Posted: Mon Aug 27, 2018 10:11 am
by Inverno
A ideia to make cavs join guardians in tank role: make taunt work on PVP. While taunting, you may have a chance of anyone attacking your party hit you instead of their target. The attacker can receive a message when this happen like: "You intended to attack <original target>, but you went mad with <cav name> provocation..." or something like this.

Re: Cavaliers - Taunt for PVP

Posted: Mon Aug 27, 2018 11:54 am
by Kruell
So this would be like ranger pets who occasionally jump in front of their master. My main concern would be over conflicts in the code with multiple cavs in the party. If the code accounted for those conflicts and also only worked on PVP (leave PVE alone) then it would be a great idea. In order to not be abused though there would need to be a cap on effectiveness. I would suggest something like 30% maximum for 23 chr taunt but even that may be too much.

Re: Cavaliers - Taunt for PVP

Posted: Mon Aug 27, 2018 12:14 pm
by Inverno
Kruell wrote:So this would be like ranger pets who occasionally jump in front of their master. My main concern would be over conflicts in the code with multiple cavs in the party. If the code accounted for those conflicts and also only worked on PVP (leave PVE alone) then it would be a great idea. In order to not be abused though there would need to be a cap on effectiveness. I would suggest something like 30% maximum for 23 chr taunt but even that may be too much.


Agreed. Only PVE. The rate dont need to be high.. in a party fight with multiple ppl attacking at same time, even 10-20% seens to be very useful.