Here's an idea.
Leave monsters protect-able, but... they attack the person protecting them and they never miss (protector has their back on them, intercepting all blows on their behalf after all, maybe even just give them a + to hit/zap and a better chance of doing full damage), monster thinks: ooo easy target, monsters are not very grateful eh).
This makes a certain kind of sense and will make the tactic still use-able but very risky.
Have them treat the healing as hostile magic (they try to resist it, maybe even make it heal for half, as it does with undead).
Going by a previous thread from ages ago though, healing magic can't be set up as hostile...?
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