Rover

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Miach
Posts: 131
Joined: Mon Mar 06, 2017 7:35 pm

Rover

Postby Miach » Fri Jun 23, 2017 11:01 pm

This can be run in a draft setting where captains are picked who pick their own teams or it can be randomized by the staffer or, if called ahead of time, teams can be pre-built by the players themselves. The type of Rover should be declared in the broadcast so players can know what to expect.

Each team will consist of no more than 6 players, but can be less.

This is a no pots/no mana event.

Hiding on the last attack is allowed, FF is allowed, all self-buffs and debuffs are allowed. Heals are allowed on yourself.

The winner of each battle will not be healed or have their mana topped off. Combat will be fast and not allow for much time between fight anyway if this is done correctly.

Once teams are arranged by one of the three methods, each team will go to a room adjacent to the middle room. North, East, South, or West.

The middle room is where fighting will occur, we will call this the pit.

All team captains will join the staffer in the pit and /randlist will determine the order of entry to the pit.
ex: First two names fight, then third fights winner, then fourth, then back to 1st or 2nd (whoever lost), then so on and so forth.

Once the order is determined, all Captains will go back to their team's room and the Captains are responsible for sending players into the pit when the staffer messages them to do so. Captains have only 5 seconds to send a player into the pit. Only one player can be chosen at a time and that player must comply with the Captain's request. The Captain's choice will need to be quick and the player must move into the pit. The Captain CAN choose himself, but the team must then send in a player on their own accord when prompted to send someone in and they will only have 5 seconds to agree or volunteer or whatever.

Combat will not be timed or counted down in the pit. The pit is considered a constant combat room. From the moment a challenger enters that room the combat has begun.

This will go on until only one team has players left in the arena. That team will be declared the winner.

Prizes will be handed out as follows:
Captain's Champion: 10pp for player with the most kills, must be greater than 1 kill and the PP is split for ties
Winning team will be awarded 15pp each.

As always, if the inital ruleset seems inefficient this post will be updated with changes. All constructive criticism is helpful if done in a constructive way. Trying new events, new things is always trial and error, but we eventually get it down.

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