We weren't happy with how Attract bait works since it only had only off or on functionality. I like the idea of having rare bait with differing levels of magnitude, so Attract bait was changed. As a result, attract bait that's in-game already was nerfed given it was far more effective than I intended and to give room for rarer versions.
Spinner bait time was reduced to 0.40 seconds from 0.75.
We also fixed an issue with a number of fish drop%s that were making some fish be rarer than intended or more common than intended.
Alchemy recipes for converting a crafting material into a different material no longer give skill ups.