Factions in 1.9.0.0

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NiteHawk
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Factions in 1.9.0.0

Postby NiteHawk » Sun Feb 07, 2021 6:58 pm

Factions are coming!

Here are some quick bullet points on factions:

-Factions added. Control Crystals are no longer guild based and are faction based:
--There are three set factions. You cannot make a faction. You join one with other guilds.
--There are 5 control crystals, and a faction can hold up to 3.
--While holding a control crystal a faction will gain points. The faction will also gain stat bonuses and XP bonuses. Bonuses do not apply in arenas. Stats of each will be below.
--Faction rewards are given out on Sunday and points are reset. Points can be redeemed for CM and PP, amongst other things.
--You cannot join the current 'largest' faction. Only the leader has access to join/leave a faction.
--Faction rewards are split depending on the amount of people in the faction and is based on the total amount of points earned from holding crystals and won events (The more people in a faction, the less rewards per person). There is also a boost to faction rewards (25% boost) to the smallest faction, AKA the underdogs. There is absolutely no reason to help another faction out unless you want less rewards ;)
--You can leave a faction whenever. You can join a faction once a day. However you will NOT gain rewards if you join on any day other then Sunday & Monday until the next faction point reset (Sunday). This is to prevent people swapping factions at the last minute for rewards. The same goes for anyone who joins a guild after Sunday/Monday individually.
--Factions give a faction chat. You can use /ignore if you don't like the person and it will function as it does elsewhere. Faction members cannot see the individuals that are online, and when they come online. There is no way for guilds to 'track' one another bar knowing a total count of how many in their faction is currently online.
--Faction chat is considered semi-public, so no swearing, and chat is throttled. Faction chat uses nickname instead of character. You CAN be muted!
--You cannot attack anyone in your faction except in FULL PVP areas! (Typically areas of interest like oad boss rooms. If we missed one contact us! Some bosses like Mort/Quartz will have their full PK rooms follow them as they move around.)
--REWARDS WILL BE ADJUSTED AND RELEASED AFTER TESTS! (Faction stores will be added in a month or less.)

-Faction combat is currently basic but will be expanded. It is as follows:
--6 defenders vs 6 attackers maximum. In the future we may have 'lives' (AKA when someone dies another person can enter.). You do not need 6 attackers/defenders, but it is good to prepare with your faction using faction chat!
--You enter the room individually, parties are fine and recommended but they will not follow into the room. Your pet will follow fine.
--You cannot leave the control crystal area with a combat timer. No hit and running here! Proper PVP teams!
--If the crystal is under attack, entering and leaving the area will count as a lost life, so be prepared to fight! Also, if it is under attack and you enter, you will gain a combat timer by entering.
--You can leave the control crystal room if the crystal has not been attacked and is not under siege.
--If you successfully capture the control crystal, it will become immune for 5 hours. If you successfully defend the control crystal, it will become immune for 50 minutes TIMES amount of attackers, up to 5 hours.
--Each crystal gives one point per second. That means with three control crystals the faction will gain 3 points per second.
--The crystal will warn the faction when it is being attacked, almost immediately.
--Any abuse will result in the guild being kick & banned from factions for two weeks. ( Yes, this is coded and ready to rock! 8) )


The zones of the world have been renamed to the following: The Borderlands, Central Alderra, Contested Region, Northern Mountains, and the Restored Lands. Cities have also been placed in these zones so that zone chat will function better if you need help/etc and for future changes.

Each zone currently gives the following and may be adjusted in the future to be higher/lower:
Restored Land: XP Bonus 1%, Strength/Intelligence/Charisma Bonus 0.2
Northern Mountains: XP Bonus 1%, Agility/Wisdom/Endurance Bonus 0.2
Central Alderra: XP Bonus 1%, Armor Bonus 8, Spell Negation Bonus 2%, Spell Resistance Bonus 2%
Contested Region: XP Bonus 1%, Strength/Intelligence/Charisma/Agility/Wisdom/Endurance Bonus 0.1
Borderlands: XP Bonus 8%, Gold Bonus 4%

There will be upcoming faction events as well. Expect those soon! We will release faction based rewards once we balance everything out as well.

Thanks!

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NiteHawk
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Posts: 3120
Joined: Wed Apr 20, 2016 7:33 am

Re: Factions in 1.9.0.0

Postby NiteHawk » Thu Feb 25, 2021 3:45 pm

Some adjustments:

-Factions now have independent immunity per faction. As an example: The attacker who attacks gains full immunity on successful capture to the defenders, while the other faction who didn't participate only gets half the immunity time.
-Factions are only up to 4 players now. So 4vs4 fights.
-If you defend successfully, each person killed is 75 minutes of immunity, for a total of 5 hours. The non participating faction is half of this time as above.
-The attacker bonus is as follows while no defender is in the room:
4 attackers: 50% Bonus Damage
3 attackers: 60% Bonus Damage
2 attackers: 75% Bonus Damage
1 attacker: 95% Bonus Damage

For each defender killed, you gain an additional 75% Bonus Damage when no defenders are left in the room.

Thanks!

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NiteHawk
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Posts: 3120
Joined: Wed Apr 20, 2016 7:33 am

Re: Factions in 1.9.0.0

Postby NiteHawk » Thu Mar 04, 2021 6:22 am

Just a quick note. To be considered in participation you have to attack at least once in the control crystal area. 'Idling/Running in and doing nothing/Your pet attacking' isn't considered participation.


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