Ranger Pet Changes
Posted: Fri Nov 09, 2018 9:02 am
-Ranger pets were affected by the NPC damage going down by 20%, so we have boosted pet damage by 20% once captured. If you find anything odd please feel free to poke us and we'll resolve it ASAP.
-Pet protect now is effected better by your charisma modifier better. The AGI part of it was ALREADY effected, but the taunt level was not changed.
So currently it was:
((PetTaunt -1) * 5) + (OriginalPetAgi * 0.25 * CharismaModifier)
It has been changed to:
(((PetTaunt -1) * 6) + (OriginalPetAgi * 0.25)) * CharismaModifier
... Where charisma modifier is what you see, i.e 1.00 for 100%, 1.06 for 106% etc. OriginalPetAgi would be the AGI at 100%.
(The actual taunt level is still the same for pets.)
-/pet revive is removed. No longer needed. Calling out a pet will work even if it has died, but at 1HP.
-/pet heal modified. In combat it heals slightly more and the more int you have, the higher the heal. Out of combat has had a larger boost, which int also effects.
-When you do not have a combat timer and are in the same room as your pet, your pet will heal 25% per tick, and will be fully healed in about 16 seconds, the same time as using a food out of combat.
-Pet HP raised 5% (Does make a difference, specially on tanky mobs with high HP)
-Pet protect now is effected better by your charisma modifier better. The AGI part of it was ALREADY effected, but the taunt level was not changed.
So currently it was:
((PetTaunt -1) * 5) + (OriginalPetAgi * 0.25 * CharismaModifier)
It has been changed to:
(((PetTaunt -1) * 6) + (OriginalPetAgi * 0.25)) * CharismaModifier
... Where charisma modifier is what you see, i.e 1.00 for 100%, 1.06 for 106% etc. OriginalPetAgi would be the AGI at 100%.
(The actual taunt level is still the same for pets.)
-/pet revive is removed. No longer needed. Calling out a pet will work even if it has died, but at 1HP.
-/pet heal modified. In combat it heals slightly more and the more int you have, the higher the heal. Out of combat has had a larger boost, which int also effects.
-When you do not have a combat timer and are in the same room as your pet, your pet will heal 25% per tick, and will be fully healed in about 16 seconds, the same time as using a food out of combat.
-Pet HP raised 5% (Does make a difference, specially on tanky mobs with high HP)