1.9.0.5 Changes

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NiteHawk
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Joined: Wed Apr 20, 2016 7:33 am

1.9.0.5 Changes

Postby NiteHawk » Sat Feb 13, 2021 7:28 am

-Items that drop in arenas that are set to 'eat the item/delete it' now work correctly.
-Fixed some faction chat issues where the chat would display in the global chat instead of guild chat.
-Ctrl-Click to equip should warn properly about the soulbound item now.
-/fzones should display all control crystals and immunity times. It will let you know what faction controls what as well.
-The info in the room before the control crystal will now display current players in and numbers of lives remaining, letting you know if you actually have defenders/attackers in the room and how many times you can 'go in' left.
-NPCs should no longer attack the control crystal if they are in your own faction.
-You now get three warnings when a control crystal is under attack. First at 99% HP, then 66% HP, and finally 33% HP. The 99%HP warning is also broadcast to Discord notifications as well.
-When a control crystal is 'fully repaired/defended', it will output a message to discord as well.
-Instead of waiting for the control crystal to heal up, after 2 minutes the control crystal will fill HP up to max immediately instead of a slow heal increase. (There was no point to have a slow heal increase anymore because immunity is set when this occurs in most fights.)
-There are changes to how the control crystal is damaged. Depending on the amount of people will determine your control crystal damage bonus:
--6 Attackers: No damage bonus.
--5 Attackers: 15% damage bonus.
--4 Attackers: 35% damage bonus.
--3 Attackers: 60% damage bonus.
--2 Attackers: 90% damage bonus.
--1 Attacker: 125% damage bonus.

-The bonus is not applied if there is a defender in the room. On top of this, if a defender is in the room, you only deal 25% damage to the control crystal. Get rid of the defenders first!
-If there are no more defender lives left, (AKA they cannot defend anymore.) your damage is boosted by 300% to speed things up as it is not needed to 'wait' anymore. Unfortunately this won't apply even if they only have one life yet, but you will at least gain the damage bonus above to help speed things up.

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The damage increase should help but it's still BETTER to obviously be in the biggest group you can be. For example if you all do 200 damage with 4 attacks and taking into account the attacker bonus:
--6 Attackers: 4800 damage per round.
--5 Attackers: 4600 damage per round.
--4 Attackers: 4320 damage per round.
--3 Attackers: 3840 damage per round.
--2 Attackers: 3040 damage per round.
--1 Attackers: 1800 damage per round.

As you can see here, it's still WORTH it to be in a larger group but shouldn't take 20 minutes to capture when you only have three anymore. It will still take more time, but this helps offset it a little. THIS MAY BE ADJUSTED DEPENDING ON HOW FAST IT DIES STILL. PLEASE LET ME KNOW!

Thanks!

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